09-30-2016, 03:44 PM | #91 |
Join Date: Jul 2014
Location: New Zealand.
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Re: DF Monsters: A Wizard did It!
Maybe, I think it needs a name that suggests the "sting in it's tail" so to speak.
The Wizard's Lab The adventurers finally get to the wizard's lab. When the room itself attacks them. A large magical TL 4/5 surgical laboratory. Restraints animate and seek to catch anyone close enough. Surgical tools fly into the air and attack. Half finished creations lunge from cages. Symbol drawing and Thaumaturgy checks will reveal the haphazard and frequently modified workshop type enchantments that cover the walls and floor are connected to a single power source. Physical attacks on this will disrupt all the enchantments in the room.
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10-01-2016, 07:25 PM | #92 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: DF Monsters: A Wizard did It!
Quote:
After a quick internet search to explain why that popped into my head... In military jargon Hunter Killer Team is one that separates the tasks of finding targets and attacking them, for handling by separate components of the team. One example is the spotter sniper team. This monster just acts as both members.
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10-01-2016, 07:26 PM | #93 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: DF Monsters: A Wizard did It!
Quote:
Remember how any nearby innocent human could be used as source material for one of the Agent programs?
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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10-01-2016, 07:34 PM | #94 | |
Join Date: Jul 2014
Location: New Zealand.
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Re: DF Monsters: A Wizard did It!
Quote:
The Hunter-Killer. Working off the reasoning that the more powerful/successful the predator the bigger it's range is. This one has a very big range.
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10-10-2016, 10:55 AM | #95 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DF Monsters: A Wizard did It!
Delorfan Goose
Delorfan was an ambitious mage with just a touch of practicality (but still no common sense) who got tired of feeding his magic guardians raw meat. It was expensive, and he didn't like the idea of undead or golems, so he set out to make a monster that could subsist on grain. The result: The Dolorfan Goose. These geese are 7 feet tall, armored in steely black hard feathers, and have over grown talons on their webbed feet. And they breathe fire. And Dolorfan made good and sure they can still fly. The result is a reasonable approximation to a poor man's dragon. With feathers, a long neck and brain of a very aggressive bird. And the fact that they eat grain just makes them more likely to stick around the peasant's fields instead of burning them and moving.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 10-11-2016 at 02:38 PM. |
10-10-2016, 02:57 PM | #96 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: DF Monsters: A Wizard did It!
I'd make The Hunter-Killer as a construct built for assassination.
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10-11-2016, 02:37 PM | #97 | |
Join Date: Jul 2014
Location: New Zealand.
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Re: DF Monsters: A Wizard did It!
Quote:
If the possessed starts grinning then maybe "Smiler"
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn Last edited by (E); 10-11-2016 at 02:51 PM. |
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10-16-2016, 03:03 AM | #98 |
Join Date: Jul 2014
Location: New Zealand.
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Re: DF Monsters: A Wizard did It!
I fired up GCA and had a go at writing up Malakai for 4th edition, I haven't used GCA since third edition so I might be a bit rusty (I'm a pencil and paper gamer)
Name: Malakai Race: Human Attributes [185] ST 12 [20] DX 13 [60] IQ 15 [100] HT 11 [10] HP 12 Will 19 [20] Per 16 [5] FP 11 Basic Lift 29 Damage 1d-1/1d+2 Basic Speed 6 Basic Move 0 [-30] Social Background TL: 3 [0] Cultural Familiarities: Languages: Advantages [146] Double-Jointed [15] Eidetic Memory [5] Hard to Kill (4) [8] High Pain Threshold [10] High Technology, Medical Only [10] Magery (3) [30] Magery 0 [5] Resistant (Disease) (Occasional) (+3) [3] Status (+3) [10] includes: +1 from 'Wealth' Wealth (Filthy Rich) [50] Perks [1] Sanitized Metabolism [1] Disadvantages [-131] Appearance (Hideous) [-16] Callous [-5] Code of Honor (Professional) [-5] Dependency (Magical Healing) (Very Common) (Daily) [-15] Lame (Legless) [-30] Obsession (Gain more medical knowledge) (Long-Term Goal) (12 or less) [-10] Obsession (Humanoid flesh) (Long-Term Goal) (12 or less) [-10] Overconfidence (12 or less) [-5] Secret (Frequent grave robber, occasional murderer) (Possible Death) [-30] Skinny [-5] Quirks [-4] Changes his apparent height when no one is looking [-1] Hates to lose a patient [-1] Neutered [-1] When pretenting to walk has unnatural grace [-1] Skills [123] Acting IQ/A - IQ+1 16 [4] Administration IQ/A - IQ-1 14 [1] Artist (Illumination) IQ/H - IQ-2 13 [1] Artist (Illusion) IQ/H - IQ+1 16 [8] Artist (Sculpting) IQ/H - IQ-1 14 [2] Blowpipe DX/H - DX+0 13 [4] Climbing DX/A - DX+4 17 [1] includes: +5 from 'Double-Jointed' Detect Lies Per/H - Per-2 14 [1] Diagnosis/TL3 (Human) IQ/H - IQ+1 16 [8] Diagnosis/TL3 (Other humanoid) IQ/H - IQ-1 14 [2] Diplomacy IQ/H - IQ-1 14 [2] Disguise/TL3 (Human) IQ/A - IQ-2 13 [2] includes: -2 from 'Skinny' Esoteric Medicine Per/H - Per-2 14 [1] First Aid/TL3 (Human) IQ/E - IQ+2 17 [4] First Aid/TL3 (Other humanoid) IQ/E - IQ+2 17 [4] Merchant IQ/A - IQ-1 14 [1] Naturalist (World) IQ/H - IQ-2 13 [1] Pharmacy/TL3 (Herbal) IQ/H - IQ+2 17 [12] Physician/TL3 (Human) IQ/H - IQ+1 16 [8] Physician/TL3 (Other humanoid) IQ/H - IQ-2 13 [1] Physiology/TL3 (Human) IQ/H - IQ-1 14 [1] Poisons/TL3 IQ/H - IQ+2 17 [11] Pressure Points (Human) IQ/H - IQ-1 14 [2] Savoir-Faire (High Society) IQ/E - IQ+0 15 [1] Savoir-Faire (Military) IQ/E - IQ+0 15 [1] Staff DX/A - DX-5 8 [4] includes: -6 from 'Lame (Legless)' Streetwise IQ/A - IQ-1 14 [1] Surgery/TL3 (Human) IQ/VH - IQ+3 18 [20] Surgery/TL3 (Other humanoid) IQ/VH - IQ-2 13 [2] Swimming HT/E - HT+0 11 [1] Symbol Drawing (Demonic) IQ/H - IQ-1 14 [2] Symbol Drawing (Thaumaturgic) IQ/H - IQ-1 14 [2] Teaching IQ/A - IQ-3 12 [2] includes: -3 from 'Callous' Thaumatology IQ/VH - IQ+1 16 [2] includes: +3 from 'Magery' Veterinary/TL3 IQ/H - IQ+0 15 [3] Spells [138] Agonize IQ/H - IQ+1 16 [1] Alter Body IQ/H - IQ+1 16 [1] Alter Visage IQ/H - IQ+1 16 [1] Analyze Magic IQ/H - IQ+1 16 [1] Apportation IQ/H - IQ+1 16 [1] Cleansing IQ/H - IQ+1 16 [1] Clumsiness IQ/H - IQ+1 16 [1] Complex Illusion IQ/H - IQ+1 16 [1] Cook IQ/H - IQ+1 16 [1] Corpulence IQ/VH - IQ+0 15 [1] Create Earth IQ/H - IQ+1 16 [1] Create Fire IQ/H - IQ+1 16 [1] Create Water IQ/H - IQ+1 16 [1] Cure Hunger IQ/H - IQ+1 16 [1] Daze IQ/H - IQ+1 16 [1] Death Vision IQ/H - IQ+1 16 [1] Deathtouch IQ/H - IQ+1 16 [1] Decay IQ/H - IQ+1 16 [1] Detect Magic IQ/H - IQ+1 16 [1] Earth to Stone IQ/H - IQ+1 16 [1] Fool's Banquet IQ/H - IQ+1 16 [1] Foolishness IQ/H - IQ+1 16 [1] Forgetfulness IQ/H - IQ+1 16 [1] Halt Aging IQ/VH - IQ+2 17 [4] Heal Plant IQ/H - IQ+1 16 [1] Hide IQ/H - IQ+1 16 [1] Hold Fast IQ/H - IQ+1 16 [1] Identify Plant IQ/H - IQ+1 16 [1] Identify Spell IQ/H - IQ+1 16 [1] Ignite Fire IQ/H - IQ+1 16 [1] Illusion Disguise IQ/H - IQ+5 20 [12] Instant Neutralize Poison IQ/VH - IQ+0 15 [1] Instant Restoration IQ/VH - IQ+0 15 [1] Itch IQ/H - IQ+1 16 [1] Keen Vision IQ/H - IQ+1 16 [1] Lend Energy IQ/H - IQ+1 16 [1] Lend Vitality IQ/H - IQ+1 16 [1] Levitation IQ/H - IQ+5 20 [12] Light IQ/H - IQ+1 16 [1] Lockmaster IQ/H - IQ+1 16 [1] Locksmith IQ/H - IQ+1 16 [1] Mage Light IQ/H - IQ+1 16 [1] Mage Sight IQ/H - IQ+1 16 [1] Major Healing IQ/VH - IQ+2 17 [4] Minor Healing IQ/H - IQ+5 20 [12] Monk's Banquet IQ/H - IQ+1 16 [1] Neutralize Poison IQ/H - IQ+4 19 [8] Night Vision IQ/H - IQ+1 16 [1] Pain IQ/H - IQ+1 16 [1] Paralyze Limb IQ/H - IQ+1 16 [1] Peaceful Sleep IQ/H - IQ+1 16 [1] Perfect Illusion IQ/H - IQ+1 16 [1] Plant Growth IQ/H - IQ+1 16 [1] Purify Earth IQ/H - IQ+1 16 [1] Purify Water IQ/H - IQ+1 16 [1] Relieve Sickness IQ/H - IQ+1 16 [1] Remove Contagion IQ/H - IQ+1 16 [1] Resist Pain IQ/H - IQ+1 16 [1] Restoration IQ/VH - IQ+0 15 [1] Seek Earth IQ/H - IQ+1 16 [1] Seek Plant IQ/H - IQ+1 16 [1] Seek Water IQ/H - IQ+1 16 [1] Sense Emotion IQ/H - IQ+1 16 [1] Sense Foes IQ/H - IQ+1 16 [1] Sensitize IQ/H - IQ+1 16 [1] Shape Earth IQ/H - IQ+1 16 [1] Silence IQ/H - IQ+1 16 [1] Simple Illusion IQ/H - IQ+1 16 [1] Sleep IQ/H - IQ+1 16 [1] Small Vision IQ/H - IQ+1 16 [1] Sound IQ/H - IQ+1 16 [1] Spasm IQ/H - IQ+1 16 [1] Stop Bleeding IQ/H - IQ+5 20 [12] Stop Paralysis IQ/H - IQ+1 16 [1] Stop Spasm IQ/H - IQ+1 16 [1] Stun IQ/H - IQ+1 16 [1] Summon Demon IQ/H - IQ+1 16 [1] Summon Spirit IQ/H - IQ+1 16 [1] Test Food IQ/H - IQ+1 16 [1] Wither Limb IQ/H - IQ+1 16 [1] Zombie IQ/H - IQ+1 16 [1] Stats [185] Ads [146] Disads [-131] Quirks [-4] Skills [123] Spells [138] = Total [458]
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02-08-2018, 10:02 AM | #99 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DF Monsters: A Wizard did It!
Tongued Stalagmite
Tongued Stalagmites are lumpy, bumpy creatures that hang out on ceiling caverns, looking like nothing so much as lumps of rock with Stalagmites hanging off. Don't be fooled! they are vicious predators that can shoot their stony spikes out like a chameleon's tongue. All of the spikes, which catch some folks off guard. They see in the infrared range, and target accordingly, though it will take a truly learned delver to know that little fact. They have a hard rocky exterior, and though they have organs, it can be hard to tell exactly where those organs are.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
02-08-2018, 06:59 PM | #100 |
Join Date: Nov 2004
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Re: DF Monsters: A Wizard did It!
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Tags |
dungeon fantasy, monsters |
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