11-03-2018, 04:51 PM | #31 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Reducing many rolls to fewer rolls
A critical failure, for a normal person, will occur an average of once per 13.5 minutes. People don't hurt themselves badly that often.
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11-04-2018, 01:12 AM | #32 | |
Join Date: Dec 2006
Location: Meifumado
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Re: Reducing many rolls to fewer rolls
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In the case where one is trying to simulate many rolls with just one or two suitably adjusted rolls, the crit fail occurrence would have to be suppressed to avoid the case of anyone doing anything for a long time automatically resulting in crit fails (and crit successes for that matter).
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11-04-2018, 04:11 AM | #33 |
Join Date: Feb 2016
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Re: Reducing many rolls to fewer rolls
The average person will collapse from exhaustion long before they critically fail on a sprinting check and, with an average of 3.5 points of damage, they will only cripple their leg once every six times (crippling damage must exceed HP/2), with the other times just resulting in an injury that should slow them down. In this case, I would use the rules for partial damage to limbs, even if you would normally not do so, to simulate the realistic impacts of lesser injuries.
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11-04-2018, 08:45 AM | #34 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reducing many rolls to fewer rolls
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