12-16-2014, 12:05 PM | #141 | |
Join Date: Jul 2007
Location: One Mile Up
|
Re: Unarmed vs. Knife
Quote:
Last edited by Gold & Appel Inc; 12-16-2014 at 12:59 PM. |
|
12-17-2014, 12:34 AM | #142 | |
Join Date: Jan 2010
Location: Brighton
|
Re: Unarmed vs. Knife
Quote:
*sorry I used to play rugby so I've always noted this particular combination! Last edited by Tomsdad; 12-17-2014 at 12:59 AM. |
|
12-17-2014, 12:55 AM | #143 | ||
Join Date: Jan 2010
Location: Brighton
|
Re: Unarmed vs. Knife
Sorry late reply (last week of work)
Quote:
Quote:
So for instance I tend to be careful about rules that hinge on a precise cut off points for actions that can be exploited, because the underpinning ethos of the GURPS combat is while it's completed in a step by step turn based way, it's actually a series of concurrent contiunuums. The example in this thread being when you can and can't change facing, but can for instance leverage a hex of movement (with facing change) of defence response. IME none of these by themselves ever cause that much of an issue, it when you combine a few of them together you get some pretty odd situations. Weather this is just clever play within the rules, or gaming reality, is going to come done to that balance I first mentioned. Of course that distinction is going to irrelevant to many genres where the constraints of reality have less bearing (this is a point I should perhaps have made a while back). But yep happy to discuss that in a different thread some time! |
||
12-17-2014, 02:31 AM | #144 | |
Join Date: Aug 2012
Location: Estonia
|
Re: Unarmed vs. Knife
Quote:
Doesn't matter if your opponent slamming into you is much bigger that your knife - it still gonna hurt somewhat if the slammer runs into the pointy end of it. (He can ran into it sideways erc. not getting any damage but it seems like somekind of a failed roll on the part of the defender not automatic result on every slam by a big guy onto someone wielding a knife) |
|
12-17-2014, 03:19 AM | #145 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Unarmed vs. Knife
Quote:
|
|
03-30-2017, 04:12 AM | #146 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: Unarmed vs. Knife
Quote:
The unarmed fighter needs ca 4 skill levels higher for him to have a reasonable chance if using all the realistic optional rules.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
03-30-2017, 04:54 AM | #147 | ||
Join Date: Jan 2010
Location: Brighton
|
Re: Unarmed vs. Knife
Quote:
It becomes much harder for the would be grappler to get into CC and grab (let alone doing so without getting cut or stabbed). As the knife wielder can play the same wait/respond game, and has a reach advantage if they're using a long dagger. Quote:
Unarmed person at default is doing 1d-3 cr with a strike, 1d-2 cr with a kick unless they're wearing heavy boots. A long knife is 1d-2 imp / 1d-1 cut (you go with the imp IMO) |
||
03-30-2017, 05:06 AM | #148 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: Unarmed vs. Knife
Quote:
For the cheap Long Knife, say a very light brush or survival knife from Africa, that's an average of 3.67 injury to an unarmoured person on a thrust or swing, ignoring random vitals hits and critical hits. For a normal modern large knife it's an average of 3.67 injury on a cut and 5.83 on a stab. Meanwhile, the unarmed character is doing an average of 1 injury with a punch or 1.5 injury on a kick, hitting only rarely with kicks (and sometimes falling down) and risking injury on a parry with every attack. The knife has a decent chance of a fight-ending Major Wound within a few seconds and even if not, will cause enough smaller wounds for the unarmed character to fall down in shock and eventually bleed out. The unarmed character cannot cause a Major Wound without a critical hit or a strike to the skull, which is essentially impossible unless he more skilled than his opponent or very lucky.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
03-30-2017, 05:26 AM | #149 | ||
Join Date: Jan 2010
Location: Brighton
|
Re: Unarmed vs. Knife
Quote:
Yep good point, I hadn't even included the default fine quality for TL8! (sorry my brain defaults to TL2-4) For me a big issue is those 1d-3 cr strikes, even on a successful hit 50% of the time you will do no damage, but the 1d-1 imp knife will always be leaving at least a 2 point imp injury on a successful stab, and 50% of the time a major wound. And of course even though a 2 point stab wound doesn't by itself end the fight, it's a 2 point shock penalty. Which for someone with only 1 point in their combat skill and DX10 is a big thing. Quote:
Although at DX10 and 1 point in the skill, -9 needs a critical hit anyway unless they're AoA(D) / telegraphing! Last edited by Tomsdad; 03-30-2017 at 06:53 AM. |
||
Tags |
martial arts, technical grapping, technical grappling |
|
|