01-18-2008, 10:56 AM | #1 |
Join Date: Aug 2004
Location: London, Ontario
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help pricing jumper limitation
I want to have a character with world jumper, but with the limitation that he can only jump to a specific, predetermined place (Infinity HQ) and nowhere else. A sort of failsafe so he doesn't fall into the wrong hands (originally put in place by reich-5 but, after a lot of work, reprogrammed by infinity when he switched sides). this is an extreme form of limited access.. IW suggests that access to 2 earths should be -25, but access to only one location on a specific world.. i think at least -30. but what do you guys think? The character generator maxes out limited access at 25, but this is more limited than that for sure.
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..my campaign.. |
01-18-2008, 11:21 AM | #2 |
Join Date: Aug 2004
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Re: help pricing jumper limitation
Powers (p89) calls this Anchored for the Warp advantage and rates it at -80% for a single, fixed site. It might be applicable in some manner to Jumper also, but note that unless you are combining Warp with Jumper, the default assumption for the latter advantage is that you appear in a spot analogous to the one you Jumped from.
Last edited by Not another shrubbery; 01-18-2008 at 11:25 AM. |
01-18-2008, 01:13 PM | #3 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: help pricing jumper limitation
Just wanted to "me too" this. Jumpers don't travel in space -- they travel from world to world, without moving. If you jump between worlds from an ocean liner in the middle of the Atlantic, you're almost certainly going to end up very wet!
So what you want here is Jumper (World; Limited, Homeline, -30%; Warp Jump, +10%) [80] and Warp (Anchored, Infinity HQ, -80%; Warp Jump, +10%) [30].
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01-18-2008, 01:34 PM | #4 | |
Join Date: Aug 2007
Location: Rochester, MN
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Re: help pricing jumper limitation
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01-18-2008, 01:37 PM | #5 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: help pricing jumper limitation
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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01-18-2008, 02:15 PM | #6 | |
Join Date: Aug 2007
Location: Rochester, MN
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Re: help pricing jumper limitation
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01-19-2008, 12:00 AM | #7 | |
Join Date: Aug 2004
Location: London, Ontario
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Re: help pricing jumper limitation
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eh maybe it is. there's enough limitations i can pile on to get it pretty low
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..my campaign.. Last edited by damon; 01-19-2008 at 12:06 AM. |
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01-19-2008, 12:09 AM | #8 | |
Join Date: Aug 2004
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Re: help pricing jumper limitation
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01-19-2008, 12:25 AM | #9 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: help pricing jumper limitation
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"No matter where I am -- no matter what dimension I'm in -- no matter what restraints I'm under -- I can return home just by thinking happy thoughts for ten seconds." Heck yes that's worth 110 points. It's basically a guarantee that the PC can escape any situation whatsoever, given a few seconds of time. No jail can hold him. If his companions are injured or the situation changes, he can immediately go get help, whether that means coming back with Infinity medics or with Special Operations I-Cops. It's very powerful. (And no, you can't apply the Anchored limitation to Jumper for what you want -- for Jumper, Anchored could only be interpreted as "you have to already be in this one, specific spot before you can try to jump" -- which would be worth -80%, sure, but also wouldn't do what you described.)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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01-19-2008, 11:08 AM | #10 | |
Join Date: Aug 2004
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Re: help pricing jumper limitation
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