01-16-2012, 09:25 AM | #41 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: FASERIP...
Quote:
Bill Stoddard |
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01-16-2012, 09:48 AM | #42 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: FASERIP...
Responding to the original post: Yes, I do recognize the reference to Marvel Super Heroes. It and the old Mayfair DC Heroes game were my favorites for comic-book style roleplaying. I still have both sets.
With Marvel, the system was intuitive and the fact that your experience points were also your "luck points" did a lot to reinforce the comic-book tradition of characters staying roughly the same over a period of adventures. I never used Ultimate Powers as anything but a reference; my big criticism was of High-Tech Wonders, whom it seemed had to have a battlesuit to even hope to be competitive without a lot of work from the GM. Fun system overall, though. I'd love to pull it out again sometime.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
01-16-2012, 12:28 PM | #43 | |
Join Date: Aug 2004
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Re: FASERIP...
Quote:
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01-16-2012, 04:44 PM | #44 |
Join Date: May 2010
Location: Alsea, OR
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Re: FASERIP...
Not really. You've only got 2-6 powers to unify, and many can be rethemed easily given AMSH's broad powers.
They're not so hard. Here's a fresh rolled example for you (rolls made using the Catchyourhare.com dice roller) Rolls: 31 ty, 92 F, 89 A, 41 S, 52 E, 25 R, 66 I, 89 P, 49 Res, 43 #pow, 66 #tal, 58 #con, 56 P1c, 4 P1t, 06 P1r, 82 P2c, 1 P2t, 66 P3r, 95 P4c, 5 P4t, 33 P4r, 96 T1c, 7 T1t, 52 T2c, 4 t2t Name: Johnny "Fire Ant" Sledge Type: Mutant (+1 Power, -1r Res, Pop=0) F In (36) A In (36) S Ex (16) E Ex (16) R Gd (8) I Rm (26) P In (36) Health 104 Karma 70 Res Poor Pop 0 4 Powers (3 from roll +1 for mutant, from 3/4 to 4/5) 2 Talents 1 contact Powers 1: (distance attack) Fire Generation Pr (3) (Picking Stunt) Absorb Fire and Heat stunt 2: (Body Alt.-off) Extra body parts (picking) Claws 3: (bonus) Claws Rm (26) (Material Strength In 36) 4: (Body Alt-Def) Absorption Gd (8) (Picking Fire damage) Talents 1 (Other Skill) Repair/Tinkering 2 (Professional Skill) Military Contacts 1 (picked) Police - Chief of Detectives 2 (bonus from PS Military) Military Contact - Captain Josiah Sledge I think he's "Fire Ant"... he's not tough, but he is a fire user, and so the fire absorption is a good idea. Stacking with the attack stunt, he can boost his attack and for sure absorb 8points of fire, with the stunt, pull another 3 off, and then channel any excess into extra damage to opponents. Hit him with a fire blast... Johnny joined the National Guard at 16, and only then did his powers trigger. As his claws developed, his CO and cousin, Cpt. Sledge decided to keep him in, but move him to "special duty"- he pulls details that keep him away from the other troops. Normally, this is weeday drills to repair stuff broken on the weekends. Johnny makes just enough to keep himself off the streets. Josiah is aware of his cousin's heroic activities, and will assist in strange ways. In his "Fire Ant" getup, he adds a bug-eyed mask with fake mandibles. |
01-16-2012, 05:01 PM | #45 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: FASERIP...
Quote:
http://en.wikipedia.org/wiki/Aquaman_in_popular_media |
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01-16-2012, 05:11 PM | #46 | |
Join Date: Apr 2005
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Re: FASERIP...
Quote:
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01-16-2012, 07:39 PM | #47 |
Join Date: Dec 2007
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Re: FASERIP...
No, he can't. That one of those situations where a character demonstrates a power in a single comic book and it is never heard of again. Like Magnetos power to control blood and through it minds. Aquaman was super-strong during the Golden and Silver ages though. He just suffered from being on a team with Superman, Wonder Woman and Martian Manhunter.
Last edited by David Johnston2; 01-16-2012 at 08:49 PM. |
01-16-2012, 10:55 PM | #48 |
Join Date: Dec 2007
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Re: FASERIP...
Actually in Advanced MSH, you were supposed to pick your specific powers from a randomly determined category of powers such as "Distance Attack" or "Offensive Body Part" so it wasn't hard to come up with a unifying theme. In Villains and Vigilantes you randomly rolled powers, but then you dropped the one or two that fit least well.
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01-16-2012, 11:01 PM | #49 | |
Join Date: May 2010
Location: Alsea, OR
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Re: FASERIP...
Quote:
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01-17-2012, 06:14 AM | #50 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: FASERIP...
Maybe they were Creationists? :)
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