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Old 11-08-2017, 07:29 PM   #1
Jeminai
 
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Default Shields

I have a player that wants to make a tank type character with an iron shield. He saw the shields in basic, chose a large shield and upgraded it to an iron shield according to the rules on B 287. Another player of mine said that the same large shield in Low Tech pg 116 has different stats.

Which rules generally supersede which for a DF type game?
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Old 11-08-2017, 07:31 PM   #2
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Default Re: Shields

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Originally Posted by Jeminai View Post
I have a player that wants to make a tank type character with an iron shield. He saw the shields in basic, chose a large shield and upgraded it to an iron shield according to the rules on B 287. Another player of mine said that the same large shield in Low Tech pg 116 has different stats.

Which rules generally supersede which for a DF type game?
The rules in the DFRPG are the rules for the DFRPG, so none of those.
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Old 11-08-2017, 07:49 PM   #3
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Default Re: Shields

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Originally Posted by Jeminai View Post
I have a player that wants to make a tank type character with an iron shield. He saw the shields in basic, chose a large shield and upgraded it to an iron shield according to the rules on B 287. Another player of mine said that the same large shield in Low Tech pg 116 has different stats.

Which rules generally supersede which for a DF type game?
Look at the base shield weight, cost, etc. and see which book it best matches.
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Old 11-08-2017, 08:11 PM   #4
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Default Re: Shields

See Adventurers p.107: a Dwarven Large Shield costs $450 and weighs 50 lbs.
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Old 11-08-2017, 09:27 PM   #5
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Default Re: Shields

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See Adventurers p.107: a Dwarven Large Shield costs $450 and weighs 50 lbs.
Dwarven is the way to go if you want to play the DFRPG way. Dwarven shields are made of iron. This is the same as Gurps:DF. If you're a Dwarf, they're cheaper too.
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Old 11-08-2017, 10:03 PM   #6
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Default Re: Shields

This forum is for the Dungeon Fantasy Roleplaying Game, which is self-contained. No GURPS book is relevant here.

In the DFRPG, you get a metal shield by applying the dwarven, meteoric, or orichalcum modifier; see Adventurers, p. 107. Dwarven and meteoric shields are heavy and give +1 damage with bashes and rushes; orichalcum shields are light, and consequently give no damage bonus, but they make it dangerous to try a parry against a bash or rush because they're harder than everything but other orichalcum. All three are fireproof and all three are cheaper to make mirrored.
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Old 11-10-2017, 01:36 PM   #7
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In the DFRPG, you get a metal shield by applying the dwarven, meteoric, or orichalcum modifier; see Adventurers, p. 107. Dwarven and meteoric shields are heavy and give +1 damage with bashes and rushes; orichalcum shields are light, and consequently give no damage bonus, but they make it dangerous to try a parry against a bash or rush because they're harder than everything but other orichalcum.
But of course, staggeringly expensive. I'm curious about something - are all gear modifiers obvious? If I'm using an orichalum shield, is everyone aware it will likely break a weapon parrying it?
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Old 11-10-2017, 01:54 PM   #8
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I'd say if somebody knows what orichalcum is in the first place, it would be obvious on sight. You'd have to purposefully disguise it to fool anybody in the know.
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Old 11-10-2017, 01:55 PM   #9
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But of course, staggeringly expensive. I'm curious about something - are all gear modifiers obvious? If I'm using an orichalum shield, is everyone aware it will likely break a weapon parrying it?
See Superior Weapons and Armor under Identifying the Good Stuff, Exploits p. 25.
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Old 11-10-2017, 02:28 PM   #10
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I'd say if somebody knows what orichalcum is in the first place, it would be obvious on sight. You'd have to purposefully disguise it to fool anybody in the know.
Well, enchantments included in Adventurers are commonly known, so I would expect the same would hold true for weapon quality. Whether they would recognize it is another matter.

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See Superior Weapons and Armor under Identifying the Good Stuff, Exploits p. 25.
Good point though that assumes investigating gear post-combat. I wonder if that would work in combat.
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