10-28-2017, 08:08 PM | #1 |
Join Date: Aug 2012
Location: Northeast Kansas
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Horses?
The riding skill shows up in a few professions, as does the vow to own no more than a horse can carry.
Am I missing an explanation of what a horse can carry, or what benefits riding one can give, or where one can be bought? |
10-28-2017, 08:18 PM | #2 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Horses?
I'm pretty sure you're missing nothing. A quick search of Adventurers and Exploits only reveals that you need spend $4,000 for "a pair of horses" (p. 16) to haul a half-ton in a wagon.
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10-29-2017, 01:16 PM | #3 |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Horses?
This is a rather irritating oversight.
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10-29-2017, 02:35 PM | #4 |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Horses?
Here the Basic Set: Campaigns book, covering horses, looks like a requirement. Of course this never has been a problem for GURPS Dungeon Fantasy, unlike the standalone Dungeon Fantasy Roleplaying Game.
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10-29-2017, 07:06 PM | #5 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Horses?
Indeed. It would seem that if sales warrant supplemental product, the first should be a book of monsters, which would include horses. Indeed, even Monsters & Treasure included stats for four kinds of horses and mules.
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10-29-2017, 10:14 PM | #6 |
Join Date: May 2008
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Re: Horses?
I noticed this some time ago, but never got around to saying something about it.
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10-30-2017, 04:46 AM | #7 |
Join Date: Aug 2004
Location: U.K.
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Re: Horses?
If you've got the option of Riding skill, but no detailed rules for using it in action, or stats for horses, then the DF thing to do is probably offer situations in which it gives a quick mechanical benefit. Say, off the top of my head...
Characters can rent horses for $10 a day each, including upkeep. There's a network of livery stables with mutual trust, so you can pick up in one place and drop off in another. They halve travel times between The Town and The Dungeon or whatever, but you'll need one NPC Ally or Hireling for every four horses to tend them while you go into the dungeon (and those NPCs will of course need their own horses). The entire party must make a Riding roll for every day of travel; on a failure, lose 1d FP that can only be restored by a full night's rest, and on a critical failure, you also take 1-2 points of damage from a fall. It's up to the GM to set up situations where travel time is important. Expand from these rules for things like monster attacks on horses once you have stats for the things.
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10-31-2017, 06:23 AM | #9 |
Join Date: Sep 2004
Location: Canada
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Re: Horses?
If we were looking at PDF support, a 24 page PDF with fleshed out rules for riding and a wide variety of fantasy-appropriate mounts for newbs through to elite delvers would be pretty good. You could probably get it to 36 pages with horse/warg/whatever furniture (including items of quality), and 42 with magic items related to mounts and mounted combat.
Other things to pad it out to something like 64 pages would be: rules for capturing and taming wild monsters to be mounts; Cleric, Druid, and Wizard spells for summoning/creating mounts and making riding/mounted combat easier or posher; an entire mount-focused profession and/or "upgrade" lenses for the existing templates (knights, scouts, and barbarians in particular cry out for it; cool riding and mounted combat related power-ups. More stuff that could go in if you need to get pagecount up for paper would be an Encounter designed to tutorial mounted combat, and/or a little adventure to send your PCs on a quest to get a cool mount (to help introduce them into an existing game). For mounts I'm thinking you need a wide range, and they do double-duty as a bestiary. Real animals, although not all real mounts: Horses Camels Donkeys Mules Cattle Big dogs or wolves Sled dogs (if we're including carts and chariots) Elephants Llamas Ostriches Golden Eagles (for halflings?) Deer Antelope/Impala Elk Moose Four legged dinosaurs (Triceratopsians and Anclyosaurians) Two legged dinosaurs (the biggest raptors (like Deinonychus or Deinocherus) and then the spectacular ones like T-Rex or Albertasaurus or Carnotaurus (it has horns and eats meat!) ) A selection of the not-dinosaurs that people confuse for dinosaurs, including flying (Quetzalcoatlus!!) and perhaps even swimming creatures Fictional stuff: Really giant eagle Gryphon Hippogriff Hippocampus Dire boars Giant monitor lizards or giant iguanas (why not both?) Wall-climbing giant geckos Giant ants Giant wasps or dragonflys (why not both?) Giant butterflies or moths Enormous snakes (land and water and climbing!) Giant spiders, wyverns, and dragons are in the monsters book but might need some treatment for mounts, or mount-friendly variants
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10-31-2017, 11:30 AM | #10 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Horses?
Exploits p. 22 under Lifting and Shoving helps with carts and such. The Riding skill is explained in skills, including its benefits.
Mounts are normally limited to Medium Encumberance but I cant find tht in my DFRPG books so that may indeed be an oversight, If not I dont think its in an intuitive place or the index. And I would buy a mounts book like Bruno suggested. Make sure it includes feeding requirements.
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