03-21-2016, 02:36 PM | #21 | |
Join Date: Mar 2014
|
Re: Dodgin' Bullets
Quote:
There is also shooting practice and unused amunition. Also there are probably a number of careless hunters who significantly increases the average number of bullets per kill. The hunting I have personally witnessed had one kill per bullet and those hunters were not exceptionally skilled. Last edited by Andreas; 03-21-2016 at 02:46 PM. |
|
03-21-2016, 02:52 PM | #22 | |
Join Date: Jul 2008
|
Re: Dodgin' Bullets
Quote:
To hit with six bullets, with any but a very few exceptional guns, requires making your attack roll by at least a margin of 12. That's not something mooks accomplish often, even mooks with machine guns.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
03-21-2016, 03:05 PM | #23 | |
Banned
Join Date: Jun 2005
Location: Bristol
|
Re: Dodgin' Bullets
Quote:
Otherwise yeah, fast characters can breeze through the mooks. |
|
03-21-2016, 03:27 PM | #24 | |
Join Date: Jul 2008
|
Re: Dodgin' Bullets
Quote:
Of course, in Ultratech you get the option to break out the lasers, which have enormous acc and rcl 1 and thus can make high Dodge pretty ineffectual.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
03-21-2016, 06:37 PM | #25 | |
Join Date: Feb 2016
|
Re: Dodgin' Bullets
Quote:
It's good to read up on a lot of this, though. I learn a lot from varied opinions and experiences. Helps majorly improve my grade of DM. |
|
03-21-2016, 06:40 PM | #26 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Dodgin' Bullets
Problem is you can't really do that; it's usually not practical to directly track all the things that might cause problems in a fight, so a lot of them have to be folded directly into the attack roll.
|
03-21-2016, 06:58 PM | #27 | |
Join Date: Feb 2016
|
Re: Dodgin' Bullets
Quote:
Admittedly, we were pretty serious about MOUT training, worked our reflexes and muscle memory, learned to rapidly line up shots, and always started an action with center mass - but that's just good combat arms training. I guess that would represent good Guns (Rifle) skill in GURPS - probably something like a 15 or 16. I'm still trying to get a good idea of success rates for skills, though. |
|
03-21-2016, 09:08 PM | #28 | |
Join Date: Jan 2008
Location: Iceland
|
Re: Dodgin' Bullets
Quote:
|
|
03-21-2016, 09:37 PM | #29 |
Join Date: Feb 2016
|
Re: Dodgin' Bullets
Thanks for proving my point. Snipers are designed to kill individual targets with precision shots; our boys in Vietnam used primarily suppression fire into the foliage.
|
03-21-2016, 10:05 PM | #30 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Dodgin' Bullets
Quote:
And thanks for your service.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
Tags |
guns, tactical shooting |
Thread Tools | |
Display Modes | |
|
|