08-10-2006, 09:20 AM | #21 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Mortal Wounds at high HT
The HT roll for preventing death is not a Quick Contest or a Regular Contest, but a success roll. If you wish to turn it into a "Contest" roll, then you effectively grant one of the features of the Unkillable advantage to every character with an effective HT score of 18+. (in other words, it would be impossible for a character with a modified HT of 18+ to ever die from a required HT check at the negative multiples of HP because it would be impossible to fail only by 1 or 2)
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Though in this case, it doesn't really matter. You can continue to prioritize rules as you want, and I will do the same. Hopefully Kromm, or some other "official" entity might happen to stop in a grace us with an "official" answer. Until then, in my games (and in the games of many others who have responded in this thread) a critical failure of a HT roll which is required because of reaching a negative multiple of HP will result in death no matter what the HT score is. The only way out of that is to take Unkillable and remove the necessity to make the HT rolls entirely. |
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08-10-2006, 09:24 AM | #22 | ||
Join Date: Sep 2004
Location: Orange County, VA
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Re: Mortal Wounds at high HT
Asked and answered.
My PM to Kromm Quote:
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08-10-2006, 09:27 AM | #23 | ||
Join Date: Mar 2006
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Re: Mortal Wounds at high HT
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Crit success on a deathroll: get +1 on further rolls to avoid death in this combat or if a deathroll in this combat fails its a major wound instead or if you fail the next deathroll in this combat you fall unconscious instead.. etc. Crit failure on a deathroll: got dismembered (lost head, limb, cut in half), harder to resurrect etc. or body was completely destroyed by the attack (treat as -50xHT damage) etc. Quote:
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08-10-2006, 09:30 AM | #24 | |
Join Date: Jan 2005
Location: Japan
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Re: Mortal Wounds at high HT
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08-10-2006, 09:55 AM | #25 | ||||||
Banned
Join Date: Aug 2004
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Re: Mortal Wounds at high HT
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If you’re mortally wounded, any failure = death; see my table for the probabilities. So no matter how high your HT, you can always suffer instant death at -2X HP, -3X HP and -4X HP. Quote:
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08-10-2006, 10:04 AM | #26 | |
Banned
Join Date: Aug 2004
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Re: Mortal Wounds at high HT
I would find this more convincing if Kromm had noticed the falsehood in your argument:
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08-10-2006, 10:20 AM | #27 |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Mortal Wounds at high HT
Post massively edited in the interest of not getting myself banned on this forum because I responded to "flamebait"
What I will say, NineDaysDead, is that you are incorrect per the response from Kromm. The end result is that for the required HT roll (due to reaching a negative multiple of HT) for a HT 16+ character, a roll of 17 results in a Mortal Wound and an 18 results in death. Deal with it. Last edited by cccwebs; 08-10-2006 at 10:26 AM. |
08-10-2006, 10:31 AM | #28 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Mortal Wounds at high HT
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-10-2006, 11:17 AM | #29 | |
Join Date: Aug 2004
Location: Behind You!
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Re: Mortal Wounds at high HT
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Patrick Ley "If your hand touches metal, I swear by my pretty floral bonnet, I will end you." --Mal in "Our Own Mrs. Reynolds" Firefly |
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08-10-2006, 11:35 AM | #30 | |
Join Date: Aug 2005
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Re: Mortal Wounds at high HT
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