02-18-2016, 10:45 AM | #1 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Pyramid #3/88: The End Is Nigh
There's an undeniable appeal to post-apocalyptic settings. They walk the line between familiarity and the unknown -- between civilization and wilderness. Wiping away the old world leaves a blank slate, where a ragtag group of heroes can write their own destiny and maybe even become legends . . . if nothing kills and eats them first.The world will not end Yes, post-apocalyptic stories are hotter than ever, as shown by a wealth of recent films, books, and video games. And yet we haven't dipped back into that well since Pyramid #3/3: Venturing into the Badlands. Call us mad (to the max) if you will, but the fallout from avoiding this topic might leave us crawling (or at best walking), dead. Sorry about that. So let's remedy this with Pyramid #3/88: The End Is Nigh. (There may be another reason for this month's theme, but I'll wait for you to crack open the issue to learn about that.)
— PK ---Store Link: http://www.warehouse23.com/products/SJG37-2688
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} Last edited by PK; 02-18-2016 at 12:36 PM. |
02-18-2016, 11:40 AM | #2 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/88: The End Is Nigh
Very nice. Very, very freaking nice. :-D
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02-18-2016, 11:41 AM | #3 |
Join Date: Oct 2014
Location: Chicagoland
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Re: Pyramid #3/88: The End Is Nigh
I always knew this day would come.
It was good while it lasted.
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02-18-2016, 11:53 AM | #4 |
Join Date: May 2011
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Re: Pyramid #3/88: The End Is Nigh
See this is why I have a bunker stocked with PayPal and iPads, against the day when the series got released.
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02-18-2016, 12:01 PM | #5 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Pyramid #3/88: The End Is Nigh
I did, too, but only because I unexpectedly ran into PK at the grocery store last weekend and discussed it.
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02-18-2016, 12:17 PM | #6 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/88: The End Is Nigh
Quote:
Hrm, should probably get back on topic -- so, what did y'all think of this month's issue and/or the big announcement?
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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02-18-2016, 12:26 PM | #7 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Pyramid #3/88: The End Is Nigh
Quote:
And I'm looking forward to the new series.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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02-18-2016, 12:40 PM | #8 |
Join Date: Feb 2007
Location: New York City
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Re: Pyramid #3/88: The End Is Nigh
I was more into the Redeemers & the description of the DDT's & what happened to Dara. Also, I liked the Odds & Ends idea seeds. Of course I would have liked both to have been a little more fleshed out.
I too, am very much looking forward to the "new" series. Is there any time line info you can share? |
02-18-2016, 12:51 PM | #9 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Pyramid #3/88: The End Is Nigh
Quote:
The only post-apocalypse game I've played used a premise that I didn't see in this issue. The apocalypse was three generations ago. Pretty well all the tech has ben used up. The characters are from an isolated community, which is successful enough that it's pretty well filled up its valley, and are sending people out into the world to find trading partners, living space, and so on. In this case, the players were British. Nobody expected cars to still be working or have fuel 90 years afterwards, or for there to be any significant number of working guns. We were TL3 to 6, mostly at the low end, because we hadn't had a library at the apocalypse. Our main means of travel was a wood-burning steamboat. The GM didn't tell us where we were, either: it eventually turned out to be central France. But we made it all the way to the sea, which had been retreating into legend, and got back home. Not very Mad Max, but it worked well. |
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02-18-2016, 12:52 PM | #10 | |
Join Date: Aug 2007
Location: Rochester, MN
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Re: Pyramid #3/88: The End Is Nigh
Quote:
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after the end, pyramid, pyramid 3/88 |
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