02-15-2010, 07:26 PM | #31 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Crewing a ship in the Age of Sail
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I think I wouldn't go for Leadership, either; even on a pirate ship the captain's job is to lead the crew in battle. But since the quartermaster decides what prizes to take, I'd give him Strategy; and if his position is elective, I'd include Politics. Bill Stoddard |
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01-17-2013, 10:23 PM | #32 |
Join Date: Jan 2013
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Re: Crewing a ship in the Age of Sail
Bear in mind that big ships need big crews due to the weight of anchors and rigging. HMS Victory (displacement 3,500 tons; tonnage 2,162 tons burthen) required 144 men just to raise the main anchor (and it had 7 anchors), and 120 men to set sail.
Victory was never short of men because it carried so many to man the guns, conduct boarding actions, replace losses etc. With 850 men on board, it was possible to raise anchor, set sail and conduct gun drills all at the same time. The crew was led by 9 commissioned officers (+2 for the 146 royal marines on board). Suggest that if players are going to attempt such a role, they'll need a knowledgeable NPC to help them; some decent midshipmen at least. Better to make one of the COs an NPC; the master of the boat, say. |
01-17-2013, 11:42 PM | #33 |
Join Date: Jan 2006
Location: Central Europe
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Re: Crewing a ship in the Age of Sail
Don't forget the need for multiple watches if one wants to sail all day. Pirates usually carried as many men and guns as they could crowd onboard; merchants usually carried as few as the owner thought they could manage with.
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01-18-2013, 02:12 AM | #34 | |
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Join Date: Jun 2005
Location: Bristol
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Re: Crewing a ship in the Age of Sail
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01-18-2013, 03:18 AM | #35 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Crewing a ship in the Age of Sail
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01-18-2013, 08:19 PM | #36 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Crewing a ship in the Age of Sail
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age of sail, pirate, ships, swashbucklers |
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