09-14-2020, 12:21 PM | #1 |
Join Date: Sep 2020
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Telekinesis Clarification
I have two related questions (and several sub-questions) concerning Telekinesis.
Can TK be used through opaque objects to affect things the user cannot see? As an example, could a TK user on one the locked side of a door manipulate the handle/lock on the opposite side? Because of the way doors are laid out he would have a very good idea of where the handle was, but he wouldn't be able to actually see it. Related to this, could you randomly throw TK punches or grab at things randomly in an out-of-sight hex? How much can TK "feel" at a distance, if at all? My main concern is that I want to avoid it becoming a cheap and fast version of Clairsentience. At the same time there are problems that arise from not being able to feel the thing you are manipulating, as per the Numb disadvantage but also in other scenarios.
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09-14-2020, 01:26 PM | #2 | ||||
Join Date: Oct 2013
Location: Mülheim an der Ruhr
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Re: Telekinesis Clarification
I had similar questions about this some time ago. didn't ask here, but here go what I think about the matter.
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but for me, for TK work, the PC should know or have an idea of what is inside or what he wants to do. I would allow him to drive a car (with some penaltys, specially in the beginning, to start and put it in motion. must see the car), open a door from the other side if is a common handler, shake inside the fridge. Quote:
3. TK gives some bonus for this kind of work, work without seeing give penaltys, I would give behind you back a penalty too. add this together and use the final result as a modifier. 4. IMO, as 1 and 2, I would say yes, but you don't know what you hit. 5. that I would use a "TK touch sense" advantage, as I said above. now is wait for other opinios on the subject, i'm really interested in it. |
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09-14-2020, 02:45 PM | #3 | |
Join Date: Aug 2004
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Re: Telekinesis Clarification
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This old thread should be of some help, particularly Kromm's posts (#2 and #13). The main takeaways: 1. Telekinesis is not (by default) blocked by things between you and the subject, but you generally need to be able to see (or sense, using something equivalent to vision) the subject. Some uses can be done as though you were operating blind, at the appropriate penalty (commonsense or your GM should determine these). 2. Telekinesis does not include tactile feedback [Note though, that proprioceptive awareness of remote "hands" is usually assumed]. This is connected with the need to see the subject. If you cannot "see" what you're doing, you'll either be at a penalty, or just unable to do it at all. As discussed in the above thread, Clairsentience is a big help for remote use of TK. Last edited by Not another shrubbery; 09-15-2020 at 11:33 AM. Reason: cleaned up some syntax |
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09-14-2020, 04:30 PM | #4 | |||
Join Date: Aug 2018
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Re: Telekinesis Clarification
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In either case I like the idea of applying a -5 to stuff you can't see, similar to spellcasting, even though I'm not sure if that's RAW. SORCERY uses Malediction to emulate "Regular Spells" so it just feels right. T106 "can target any victim you can see or otherwise clearly perceive" is actually more limited than regular spells operate though (they don't require clear perception at all, just -5 if you can't see them). So something like "Innate Attack (Malediction: my arch-nemesis who is hiding behind one of the twenty mirrors in this room, but I'm not sure where") doesn't really work, you actually need to build "Detect" paired with innate attack to emulate how GURPS Magic regular spells are able to attack foes you can't clearly perceive locations of. If you lack Detect or can't rely on other stuff like hearing/strategy to guess his location, I think the solution would be to have TK w/ Area Effect and "target the entire hex" at +4 to hit. Per P100 you can take AE on TK. Essentially "I have no idea how many items are behind this door, or specifically where those items are located, but lift up as many as I am capable of lifting". This works fine so long as your TK has to ST to lift everything. I guess you could also "punch everything" in same way Quote:
That'd be pretty generous since you normally use Wild Swing attacks beyond reach 1 with melee weapons, even though you can "fire blind" with ranged attacks at -10 (I don't really see why you couldn't allow that with reach 2-4 melee or jets...) Quote:
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09-14-2020, 04:51 PM | #5 |
Join Date: Jun 2010
Location: Dreamland
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Re: Telekinesis Clarification
The weird thing is that TK in no book I've seen touches upon Numb penalties to use, implying that you can feel what you are manipulating, at least enough that you don't get penalized for lack of sense. I've run it allowing a general sense of feel with Clairsentience (Touch Only, Link) to actually know what you are touching and Sensitive Touch (TK Only +0%) to get the benefits of that trait. Without either and with something you can't see, you are both working blind (with whatever applicable modifiers) and you don't necessarily know what you are affecting.
I could also see ruling it that if you can see what you are doing, you have no penalties, but if you can't you get both Blind and Numb penalties for use (you have to 'see' to 'touch'). |
09-14-2020, 07:50 PM | #6 |
Join Date: Aug 2004
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Re: Telekinesis Clarification
Yeah. It also says nothing about the conveyance of sensation by the use of the ability. I've always kinda figured that maybe people were assuming that the sense of "touch" came automatically because they associated it with "'as if'+a pair of hands'"? *shrug*
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09-15-2020, 03:57 AM | #7 | |
Join Date: Mar 2013
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Re: Telekinesis Clarification
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09-15-2020, 05:25 AM | #8 |
Join Date: Sep 2007
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Re: Telekinesis Clarification
The base TK ability doesn't include any sort of extrasensory perception. It's not blocked by intervening objects, but that doesn't mean a whole lot if you can't tell exactly what's on the other side of the door and where it is. (Even if you know where some object has to be, like the door handle on the other side of this one, that's still different from being able to actually grasp. Imagine trying to pick up something with your real hands if you were not only blind, but didn't have the proprioception and kinesthetic feedback to know where your hand even is. The problem isn't just knowing where the doorknob is; it's knowing where your hand is, and seeing the relationship between the two to make them converge to the same location.)
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09-15-2020, 07:16 AM | #9 |
Join Date: Aug 2018
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Re: Telekinesis Clarification
I guess the question is whether or not that's the case, wouldn't they mention DX penalties if so?
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09-15-2020, 08:35 AM | #10 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Telekinesis Clarification
A hand without proprioception would be fairly useless. Even sight wouldn't be too much help, unless you had a lot of practice. If TK is to be useful, there needs to be some kind of feedback.
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