07-29-2018, 06:05 PM | #11 |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: TFT Gamemasters Screen -- What needs to be in it?
Good choices, though I might like to see the weapon and armor tables on the screen. Also, it might be handy to have some facing diagrams for multi-hex figures. And please, please include a page reference in the title block of each table. I have a screen for some game (The One Ring maybe) that does that, and I have found it very useful.
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07-29-2018, 06:13 PM | #12 | |
Banned
Join Date: Mar 2018
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Re: TFT Gamemasters Screen -- What needs to be in it?
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JK Last edited by Jim Kane; 07-29-2018 at 06:23 PM. Reason: Added cited reference |
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07-29-2018, 06:40 PM | #13 | |
Join Date: Dec 2017
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Re: TFT Gamemasters Screen -- What needs to be in it?
This would be useful along with the HTH defense reaction table. I always need to look those things up.
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A table of aimed shots, crippling hits, dagger marksmanship. DX adjustments NPC Reactions and typical adjustments If the weapons and armor are already in a pull out, then I don' think they need to be on the screen. Having a list of all the spells with their ST requirement would be a useful pull out. Rules for travel, wilderness, and long range missile fire chart would be useful to have in one place, even if its not on the screen. Last edited by luguvalium; 07-29-2018 at 06:48 PM. |
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07-29-2018, 07:15 PM | #14 |
Join Date: Jul 2018
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Re: TFT Gamemasters Screen -- What needs to be in it?
I think the most important stuff is what you can't derive from first principles. Weapon range penalties, critical hits (especially crits and crit fails when you're rolling more than 3 dic), damage numbers for knockdowns and stuff...I don't think I need weapon weights or spell costs because theoretically my players put that stuff on their sheet where it belongs, but I dunno.
Three panels is a lot for TFT. Especially if you put some of the stuff that's public on the player-facing side and reserve the deep rules magic for the Referee side. |
07-29-2018, 08:29 PM | #15 |
Join Date: Jun 2012
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Re: TFT Gamemasters Screen -- What needs to be in it?
Please make the Player's side in extra large and clear font. I find that it is often hard to read the tabe on the player facing side of screens from the table. Players are usually seated much farther from the screen than the GM is.
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07-29-2018, 09:44 PM | #16 |
Join Date: Nov 2010
Location: Arizona
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Re: TFT Gamemasters Screen -- What needs to be in it?
+1 to Dave's comment.
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07-29-2018, 10:27 PM | #17 |
Banned
Join Date: Mar 2018
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Re: TFT Gamemasters Screen -- What needs to be in it?
Another +1 Dave's comment.
JK |
07-29-2018, 11:12 PM | #18 |
Join Date: Dec 2017
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Re: TFT Gamemasters Screen -- What needs to be in it?
How difficult/expensive is it to add PDF pages of the GM screen to the PDF package of the game?
As I continue aging my vision gets worse, but my tablet computers get bigger. Some day, I'll be hiding from my victims behind a digital GM curtain and still whining about the size of the text.... |
07-30-2018, 07:51 AM | #19 | |||
Join Date: Aug 2004
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Good thought. Noted.
__________________
Guy McLimore
Last edited by Andrew Hackard; 07-30-2018 at 08:22 AM. |
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07-30-2018, 08:55 AM | #20 | |
Join Date: Feb 2018
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Re: TFT Gamemasters Screen -- What needs to be in it?
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Most posts have covered what is needed, but of course there is limited space. Leaving off the weapons and armor charts is perhaps a good decision, after character creation they are usually on PCs sheets or eventually mostly memorized. But things like unarmed damage due to ST that were present need to be somewhere. I won't reiterate the good suggestions so far, but a guiding principle for me would be "What things are used just infrequently enough or are of indeterminate value but yet are used regularly that a look up is usually required?" Most people quickly learn that a horsebow does 1d damage and requires ST 10, but can they tell you what DX is required to be able to shoot it twice per turn? The party fires up a torch and disturbs some weapons propped against a wall by accident in a long hallway with heavy wooden doors, some open and some closed. Who might now see or hear the party and in what rooms or hallways? The PCs need to travel across miles of heavy woods then up into some mountains. How many general days of travel would be required, and how many rations? These are just examples. The original screen was good, but it can be made better. Even simple things like, with a 5 die roll, what are the critical ones and their effects, etc? And proper rules references with an easy to read format (times new roman was developed to make letter recognition as easy as possible, don't use some goofed font, please!) :) |
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