01-02-2018, 08:25 PM | #11 | |
Join Date: Aug 2007
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Re: Realm Magic and spell magic
Quote:
800 spells might not b infinity but it's a relatively large number conceptually. You're not going to find Real Magic users with infinite imagination anyway.
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Fred Brackin |
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01-02-2018, 09:46 PM | #12 |
Join Date: Nov 2006
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Re: Realm Magic and spell magic
My group has World of Darkness Backgrounds. We know how to manipulate a dynamic sorcery system for some really wonderful effects.
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01-02-2018, 11:20 PM | #14 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Realm Magic and spell magic
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01-03-2018, 01:47 AM | #16 |
Join Date: Nov 2006
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Re: Realm Magic and spell magic
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01-03-2018, 05:24 AM | #17 |
Join Date: Aug 2004
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Re: Realm Magic and spell magic
To be fair, some important parts got shaved off and presented separately. Take a look at Special Cases and Options (pp.192–195): Practices is an expansion on GMtA foci rules; Reactive Reality is Paradox; Disregarding Energy Costs encapsulates how GMtA magic doesn't have energy costs, including a reference to The Stuff of Raw Magic (pp.227–229), which is basically Quintessence. And so on: ultimately, everything in the Special Cases and Options section derives from GMtA.
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01-03-2018, 01:38 PM | #18 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Realm Magic and spell magic
That isn't necessarily the case outside of the WoD. You could use either system to represent magic from different sources that don't interact much at all. For example if you were using spells as psionics and realm as hacking the divine source code.
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