01-28-2011, 02:53 AM | #21 | |||
Join Date: Dec 2009
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Re: Temporal Inertia questions
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I usually regard TI as more a feature of the setting than the character, like being a landed knight, or often Destiny. It means that somewhere out there, there's an "inertial center", and this character has a Destiny there or something. In that model, using this Affliction on Bob actually changes the stats of someone else, in another timeline, creating them if needed. Sort of like Afflicting a Reputation, except messy. If you're allowing this as all, it's probably best to assume Bob only has TI thenceforth, and only in timelines that result in him getting it. In a Many-Worlds sense, this can be useful; but it doesn't protect him 30 minutes ago, or 30 years ago. Still, imagine the PCs are doing something with a 50% chance of killing everyone in town, which the GM assumed they'd think was too dangerous; so they go around TI-ing everyone in town, and then push the button. Have they railroaded the GM? Where are those people in the resulting timeline? In general, the middle ground seems to be a setting feature. If you're playing GURPS: Back To The Future, everybody's subject to the Ripple Effect. However, TI allows a player who's not down with the time-travel craziness to play in a time-travel game. Quote:
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You could say that once a timeline leads to someone getting TI, they're locked in. That would allow getting it but not losing it; being able to lose it is, in this interpretation, against the spirit of the advantage. Of course, that means that every time you change the past, or even the present, the future of the new timeline whips around and TIs a bunch of people. The Observer Effect may maintain enough wiggle room to prevent time from being hopelessly pinned by people destined to be born, though.
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01-28-2011, 03:54 AM | #22 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Temporal Inertia questions
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If I travel back in time to the day of my 21st birthday party, but instead of going to the party and getting a tattoo later, I decide to go fishing instead, then return to my present, do I still have the tattoo? Do people still remember me being at the party? And what happens to the fish I caught and brought back with me? Do their molecules vanish from the bodies of the predators or decay organisms that devoured their bodies in the original timeline? |
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01-28-2011, 04:24 AM | #23 | ||
Join Date: Aug 2007
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Re: Temporal Inertia questions
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So, assuming you had already done some time travelling before your 21st (what a gap year!), the following happens:
In general, time travellers need to very aware of arrival points. Having a past self arrive is very dangerous. I haven't yet decided what happens when such a shunt occurs. EDIT: Or perhaps that should be chronoton polarity. Certainly sounds better. Last edited by Dinadon; 01-28-2011 at 05:18 AM. |
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01-28-2011, 04:40 AM | #24 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Temporal Inertia questions
The Observer Effect rule is good. If anyone sees them leave, they can't be stopped; otherwise, fair game.
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Also, what happens when one travels to a time when the local you is dead? Will one's body bag or grave or urn implode? |
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01-28-2011, 04:56 AM | #25 | |||
Join Date: Aug 2007
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Re: Temporal Inertia questions
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01-28-2011, 09:23 AM | #26 | |
Join Date: Aug 2004
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Re: Temporal Inertia questions
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01-28-2011, 09:43 AM | #27 | |
Join Date: Aug 2007
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Re: Temporal Inertia questions
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Last edited by Dinadon; 01-29-2011 at 01:55 PM. |
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01-28-2011, 11:45 AM | #28 |
Join Date: Dec 2007
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Re: Temporal Inertia questions
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01-29-2011, 09:54 AM | #29 | |
Join Date: Aug 2004
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Re: Temporal Inertia questions
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01-29-2011, 10:05 AM | #30 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Temporal Inertia questions
Changed 'while' TI was gone? This only works if there is an Absolute Now, a DelayedRippleEffect, or a Meta-Time Timeflow.
Anyway, the way I see it, a character who possesses TI is almost guaranteed to exist as a result of an Ontological Paradox. Said Paradox is the point in time since which TI is 'in place'. |
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temporal inertia, time travel |
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