03-27-2009, 02:45 AM | #11 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Temporal Inertia questions
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03-27-2009, 02:51 AM | #12 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Temporal Inertia questions
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So saying it can't be gained during play isn't a solution. Anything that can be gained during play can be gained at some point in the past before character creation, but not at the beginning of (but outside) time itself. And then the same problem applies.
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03-27-2009, 03:20 AM | #13 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Temporal Inertia questions
IMO there should be lots of TI people with no origin. Like, he came out of nowhere, he either has no memory of the past, or remembers an alternate timeline. Babies found in forests who aren't technically human (because they have no ancestors in this timeline) etc.
"Where did all you zombies come from?" |
03-27-2009, 04:30 AM | #14 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Temporal Inertia questions
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That sounds like a combo of Temporal Inertia and Unique. TI by itself could adjust things so that you are descended from different people, even if the resulting "you" is not quite the same genetically (as in the THE LATHE OF HEAVEN film where the past is changed to make everyone racially mixed and everyone is suddenly grey-skinned). This would raise the question of how different "you" can get and still be "you" rather than someone else, and if there can be a functional "you" in an extinct humanity timeline. |
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03-27-2009, 07:05 AM | #15 | |
Join Date: Aug 2004
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Re: Temporal Inertia questions
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The above is what makes sense to me. Temporal Inertia is conceptually tricky by itself. The implications of allowing it to be gained in play make it even messier, and thus, something I'd advise to avoid... but, shoot, if someone wants to rule that Afflicted TI works exactly the same as TI bought at character creation and is willing to deal with the potential for paradoxes, more power to 'em :) |
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03-27-2009, 08:39 AM | #16 | |
Join Date: Jun 2006
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Re: Temporal Inertia questions
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01-27-2011, 12:09 PM | #17 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Temporal Inertia questions
This thread was a great help for planning a one-shot time travel session my players want to see, but it's still not enough. Here's the technical details:
The setting contains Temporal Inertia (Limited) generators. As in, you get into a sealed suit, turn on the power, and get TI for as long as the suit stays sealed (it comes with a Cosmically Hardened Ablative Force Field, if it matters). The setting also has time travel (. It also features a 'slow' propagation of changes from the PoV of TI characters (see below). The limitations are as follows: If a change prevented the character from donning/turning on the suit, the suit doesn't protect. If the point of the change-maker's departure (in the future/present) and the change-maker's point of arrival (in the past, where the change occurs), both fall within the period the suit was on, and the PC keeps the suit functioning until the 'Wipe Point' - calculated as (T_departure_future-T_arrival_past)/RippleSpeed* units of time, then the PC remembers the Unaltered/Original Timeline until the Wipe Point, and suddenly finds him/her/itself in the Altered Timeline, and goes from there. It should be noted that between T_arrival_past and Wipe_Point, there exists another 'copy' of the suited PC, who acts in accordance with the events in the Altered Timeline. It's just that this copy-PC spontaneously jumps into nowhere at the Wipe Point - literally wiped forever. Likewise, the Original Timeline is wiped from existence past this point. Note that if the character's location differs between the immediate pre-Wipepoint moment Altered Timeline, and immediate pre-Wipepoint moment in the Original Timeline, the character's location in the post-Wipe-point Altered Timeline will match the Original location. This will look as a spontaneous teleportation for the suitless! Also, if the place is dangerous, or occupied with dense matter, the suit will sustain damage, or at least lose some shields pushing stuff away. Does that sound like a more playable version of TI? * == RippleSpeed in my intended short module is intended to be 60 (aka 60 seconds per second, or 1 minute per second, or whatever other units you prefer). Read my other Time Travel thread if you want more details. Last edited by vicky_molokh; 01-27-2011 at 12:19 PM. |
01-27-2011, 11:46 PM | #18 | |||
Join Date: Apr 2006
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Re: Temporal Inertia questions
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Okay, but seriously: this depends on whether you see TI as an advantage that can be affected by changes in time, or as a "meta-temporal" advantage. If the former, then since you stopped yourself from giving him TI, he never had it after all. This interpretation is simple to adjudicate, and boring, and seems to violate the spirit of the advantage. If the latter, then you can't change the fact that Bob gains TI because he has TI after he gains it and is therefore immune to your pitiful time-meddling at that point. In your new, altered timeline, different things would happen to Bob up until the time that he originally gained TI, at which point reality would coincidentally or miraculously warp in order to preserve future Bob as he will be. He would remember both timelines, but perhaps be confused by the fact that the one he thinks is the "alternate" is the one he's still in. Quote:
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My greatest reluctance to endorse this reading of TI is that it seems to grant nigh-immunity to timeline shifts, even to the point of granting immortality; you can't even kill past-Bob to get rid of future-Bob, because he just comes back somehow! But then, that's what the advantage is for. |
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01-28-2011, 02:07 AM | #19 | |
Join Date: Dec 2007
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Re: Temporal Inertia questions
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01-28-2011, 02:38 AM | #20 | |
Join Date: Aug 2007
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Re: Temporal Inertia questions
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That may not even be the only immutable thing. I'm poking at time travel, and one the things I decided is that there's no causal connection between the two ends of time jump. That is, preventing someone from making a time jump is pointless if they've already done it. Though in addition to that I have it that a person can never be in two places at once due to time travel. A new arrival always replaces the current one. |
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Tags |
temporal inertia, time travel |
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