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Old 09-17-2019, 10:29 PM   #1
AlexanderHowl
 
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Default Highly Specialized Races [Space]

Let us imagine that we have an advanced alien race with the following traits:

Atrribute Modifiers: ST-2 [-20]; DX+2 [40]; IQ+2 [40]; HT+2 [20]

Advantages: Craftiness 4 (Alternate Benefit) [20]; Night Vision 5 [5]; Stalker 4 (Alternate Benefit) [20]

Disadvantages: Curious (12) [-5]; Impulsiveness (12) [-10]; Xenophilia (12) [-10]

What role do you think that such a race would play in an interstellar society?
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Old 09-17-2019, 10:42 PM   #2
ericthered
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Default Re: Highly Specialized Races [Space]

They would rule it. As would many 100 point alien templates in my games. Their military advantages are large (+10 to stealth rolls is no small disadvantage), but the real seal on the deal is +2 to IQ.

The Xenophilia will keep their reign from being oppressive, but between curious and impulsive they will get up to a lot of trouble.

Actually, this template could be used as a "Protagonist among the Stars" template. Most TV space heroes are in universes were most alien species are stronger, but the heroes have a better aim, are better at figuring things out, survive things that ought to kill them, are uncommonly good at sneaking around and running deceptions, but tend to nose around everything, frequently make poor decisions in the heat of the moment, and try to make friends with everybody.

It is my conclusion that this race is the tau'ri from stargate, except you added night vision.
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Old 09-18-2019, 06:59 AM   #3
AlexanderHowl
 
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Default Re: Highly Specialized Races [Space]

Valid points, but not every 100 CP template would rule society. A race with ST+10, IQ-2, HT+4, SM+1, High Pain Threshold, Recovery, and Berserk (12) would probably end up being a race of low level thugs (though the more clever ones could become infantry). A race with ST-5, DX+2, IQ+4, HT+2, Master Artisan 4, and Bad Temper (12) would likely end up as a highly temperamental engineers, though they would probably be on every spaceship.
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Old 09-18-2019, 09:01 AM   #4
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Default Re: Highly Specialized Races [Space]

Quote:
Originally Posted by AlexanderHowl View Post
Let us imagine that we have an advanced alien race with the following traits:

Atrribute Modifiers: ST-2 [-20]; DX+2 [40]; IQ+2 [40]; HT+2 [20]

Advantages: Craftiness 4 (Alternate Benefit) [20]; Night Vision 5 [5]; Stalker 4 (Alternate Benefit) [20]

Disadvantages: Curious (12) [-5]; Impulsiveness (12) [-10]; Xenophilia (12) [-10]

What role do you think that such a race would play in an interstellar society?
That gives the following defaults:
Acting 11 (Effective IQ 16; +1 for every point of IQ you have over the person you are trying to fool)
Camouflage 16
Disguise 11
Holdout 11
Hiking 11
Navigation (Land), 11
Shadowing 11
Stealth 15
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Old 09-18-2019, 12:11 PM   #5
David Johnston2
 
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Default Re: Highly Specialized Races [Space]

Quote:
Originally Posted by AlexanderHowl View Post
Let us imagine that we have an advanced alien race with the following traits:

Atrribute Modifiers: ST-2 [-20]; DX+2 [40]; IQ+2 [40]; HT+2 [20]

Advantages: Craftiness 4 (Alternate Benefit) [20]; Night Vision 5 [5]; Stalker 4 (Alternate Benefit) [20]

Disadvantages: Curious (12) [-5]; Impulsiveness (12) [-10]; Xenophilia (12) [-10]

What role do you think that such a race would play in an interstellar society?
That is not a highly specialized species. They're a generally capable species (more so than humans) with a superpower and a generic player character personality.

Last edited by David Johnston2; 09-18-2019 at 12:20 PM.
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Old 09-18-2019, 02:32 PM   #6
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Default Re: Highly Specialized Races [Space]

I don't know why they are called the Tau'ri here, they're really just modern Humans.
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Old 09-18-2019, 02:51 PM   #7
AlexanderHowl
 
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Default Re: Highly Specialized Races [Space]

Quote:
Originally Posted by David Johnston2 View Post
That is not a highly specialized species. They're a generally capable species (more so than humans) with a superpower and a generic player character personality.
Just out of curiosity, what do you consider to be the superpower?
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Old 09-18-2019, 02:55 PM   #8
David Johnston2
 
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Default Re: Highly Specialized Races [Space]

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Originally Posted by AlexanderHowl View Post
Just out of curiosity, what do you consider to be the superpower?
The 8 levels of talent and superhuman night vision. I don't really know what those talents do but from the sound of it, something sneaky.
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Old 09-18-2019, 03:44 PM   #9
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Default Re: Highly Specialized Races [Space]

Quote:
Originally Posted by David Johnston2 View Post
The 8 levels of talent and superhuman night vision. I don't really know what those talents do but from the sound of it, something sneaky.
Craftiness: Acting, Camouflage, Disguise, Holdout, Shadowing, and Stealth. The alternative benefit is +1/level on Quick Contests to oppose other people using those skills. It should also be [6]/level, so not sure about that part.

Stalker: Camouflage, Hiking, Navigation (Land), Stealth, and Tracking. The alternative benefit is +1/level to Per rolls to keep track of a target you've already spotted.
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Old 09-18-2019, 04:05 PM   #10
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Default Re: Highly Specialized Races [Space]

Quote:
Originally Posted by David Johnston2 View Post
I don't really know what those talents do but from the sound of it, something sneaky.
They sneak in +8 to Stealth* and Camouflage* and then when your distracted slip +4 to Acting*, Disguise*, Hiking, Holdout*, Navigation (Land), Shadowing*, and Tracking.

Not to mention give (using the Alt Benes) +4 to countering uses of * marked skills and a further +4 Per to keeping a spotted quarry in sight.
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