09-17-2019, 10:29 PM | #1 |
Join Date: Feb 2016
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Highly Specialized Races [Space]
Let us imagine that we have an advanced alien race with the following traits:
Atrribute Modifiers: ST-2 [-20]; DX+2 [40]; IQ+2 [40]; HT+2 [20] Advantages: Craftiness 4 (Alternate Benefit) [20]; Night Vision 5 [5]; Stalker 4 (Alternate Benefit) [20] Disadvantages: Curious (12) [-5]; Impulsiveness (12) [-10]; Xenophilia (12) [-10] What role do you think that such a race would play in an interstellar society? |
09-17-2019, 10:42 PM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Highly Specialized Races [Space]
They would rule it. As would many 100 point alien templates in my games. Their military advantages are large (+10 to stealth rolls is no small disadvantage), but the real seal on the deal is +2 to IQ.
The Xenophilia will keep their reign from being oppressive, but between curious and impulsive they will get up to a lot of trouble. Actually, this template could be used as a "Protagonist among the Stars" template. Most TV space heroes are in universes were most alien species are stronger, but the heroes have a better aim, are better at figuring things out, survive things that ought to kill them, are uncommonly good at sneaking around and running deceptions, but tend to nose around everything, frequently make poor decisions in the heat of the moment, and try to make friends with everybody. It is my conclusion that this race is the tau'ri from stargate, except you added night vision.
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09-18-2019, 06:59 AM | #3 |
Join Date: Feb 2016
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Re: Highly Specialized Races [Space]
Valid points, but not every 100 CP template would rule society. A race with ST+10, IQ-2, HT+4, SM+1, High Pain Threshold, Recovery, and Berserk (12) would probably end up being a race of low level thugs (though the more clever ones could become infantry). A race with ST-5, DX+2, IQ+4, HT+2, Master Artisan 4, and Bad Temper (12) would likely end up as a highly temperamental engineers, though they would probably be on every spaceship.
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09-18-2019, 09:01 AM | #4 | |
Banned
Join Date: Aug 2004
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Re: Highly Specialized Races [Space]
Quote:
Acting 11 (Effective IQ 16; +1 for every point of IQ you have over the person you are trying to fool) Camouflage 16 Disguise 11 Holdout 11 Hiking 11 Navigation (Land), 11 Shadowing 11 Stealth 15 |
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09-18-2019, 12:11 PM | #5 | |
Join Date: Dec 2007
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Re: Highly Specialized Races [Space]
Quote:
Last edited by David Johnston2; 09-18-2019 at 12:20 PM. |
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09-18-2019, 02:32 PM | #6 |
Join Date: May 2009
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Re: Highly Specialized Races [Space]
I don't know why they are called the Tau'ri here, they're really just modern Humans.
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09-18-2019, 02:51 PM | #7 |
Join Date: Feb 2016
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Re: Highly Specialized Races [Space]
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09-18-2019, 02:55 PM | #8 |
Join Date: Dec 2007
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Re: Highly Specialized Races [Space]
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09-18-2019, 03:44 PM | #9 | |
Join Date: Mar 2016
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Re: Highly Specialized Races [Space]
Quote:
Stalker: Camouflage, Hiking, Navigation (Land), Stealth, and Tracking. The alternative benefit is +1/level to Per rolls to keep track of a target you've already spotted. |
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09-18-2019, 04:05 PM | #10 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Highly Specialized Races [Space]
Quote:
Not to mention give (using the Alt Benes) +4 to countering uses of * marked skills and a further +4 Per to keeping a spotted quarry in sight. |
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