09-17-2019, 12:33 PM | #71 | |
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Join Date: Aug 2004
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Re: Maximum Attributes for Real World People
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IQ 21+: Beyond Human 17-20: Bat-God*, Doc Savage, Sherlock Holmes etc. 16: Peak Real world human, extremely rare (Maybe Unusual Background), e.g. Leonardo Da Vinci 15 or less: Real world humans *Nolan's Batman would be in the 15 or less range. |
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09-17-2019, 12:35 PM | #72 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Maximum Attributes for Real World People
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Administration-18 Area Knowledge (London)-17 Astronomy-17 Chemistry-18 Cyphering-21; Accounting, Merchant, or other mathematical skills in 4e Economics-15; it could be built off of Finance which could fall under Cyphering Engineer (Laboratory Equipment)-17 History-17 Mathematics-21 Law-15; Leadership-16 Occultism-18 [2] Pharmacy-16 [1] Physics-23 [14] Research-20 [6] Savoir-Faire-20 [0] Theology-19 [6] Writing-17
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09-17-2019, 12:49 PM | #73 | |
Join Date: Dec 2005
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Re: Maximum Attributes for Real World People
Quote:
To bring it back to why this matters for maximum attributes for real world people, if you want to play a character that feels real, or model a real world person, almost no one is equally good at all skills that are IQ based. Most people have a lot more nuance than that which is often, if your goal is fun, better modeled by having a lot of skill points than huge base stats. |
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09-17-2019, 01:02 PM | #74 | |
Join Date: Dec 2007
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Re: Maximum Attributes for Real World People
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09-17-2019, 01:16 PM | #75 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Maximum Attributes for Real World People
Quote:
Sherlock Holmes appeared in Horror 1e: IQ 16 Leonardo Da Vinci appeared in Whos Who: IQ 18 though as I mentioned before that is likely highballing it a bit.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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09-18-2019, 06:41 AM | #76 | |
Join Date: Jan 2010
Location: Brighton
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Re: Maximum Attributes for Real World People
Quote:
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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09-18-2019, 12:33 PM | #77 | |
Join Date: Aug 2004
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Re: Maximum Attributes for Real World People
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09-18-2019, 05:54 PM | #78 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Maximum Attributes for Real World People
Unless you're allowing Lifting ST and/or some special rules for Hiking, that's a low cap for women's ST (or perhaps are using KYOS).
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09-18-2019, 08:45 PM | #79 |
Join Date: Feb 2016
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Re: Maximum Attributes for Real World People
That is unrealistically low. I have known more than a few women in my life that would fit into ST 14. Heck, I teach a female student who is an ROTC gunner that can deadlift a 120 lbs equipment pack one-handed without any strain and can run four miles with over 200 lbs of gear in an hour. She does not look that tough, but she would either have to be ST 11 and Basic Move 10 or ST 14 and Basic Move 6 to fit within a GURPS paradigm, and which is less unrealistic?
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09-19-2019, 01:29 AM | #80 |
Join Date: Aug 2013
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Re: Maximum Attributes for Real World People
For real world people and even gritty action movie/TV heroes I suggest this:
THIS by Kromm Also, the 15 soft cap and 16 hard cap with Unusual Background, IIRC comes from KYOS as well. And as for why KYOS is so referenced Alexander? I can't speak for everyone else, but for our table it presents an even playing field at the attributes and rules. For example: * ST doesn't dictate HP anymore. Big win IMHO. * HP are determined by the system for all other HP determination in the game. Another plus there. * ST doesn't have it's own sitting corner with attribute value when compared to the other attributes. All attributes being comparative in scale to one another? Again, win. I could go on, at least from what our table has discussed at length before our game even started, but that is't the OP's question (and neither is Luthor or Stark for that matter, but I digress :P ) Added Thought: KYOS is written by Kromm. While I don't hold his word a gospel for GURPS ( I happen to disagree with a few things he has said over the years), his word does, for me at least, carry a bit more weight than most. Last edited by Jareth Valar; 09-19-2019 at 02:10 AM. Reason: Added thought: |
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