08-12-2011, 12:32 AM | #1 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Time Travel - to equip or not?
Background
I've a group who've professed the desire to Shadowrun but also to Time-Travel. Shadowrun being cinematic leaves me options for weird science. I plan on handling the TT as creation of duplicates at target. The originals are left in a coma until the dupes die. If dupes die in less than HT hours, it's a light coma (fright check table result 28); exceed HT and it's result 29. Dupes will be Fragile-Explosive but the explosion is gore ala Dr Manhattan from Watchmen, that rapidly becomes Joss Whedon vampire death (pixie dust and vanish). Fright Checks all around. Problem Equipment: do they get to take it with them or not? Options 1: no way to create at target - do it Kyle-Rease; 2: yes, it goes, but it's made of pixie dust, cue HT checks for firing guns and parrying weapons; 3: if it goes it stays - no way am I allowing that; 4: if it goes and is perfect, how does it come back when the dupe dies? Just handwave it because otherwise it's too Terminatory? Magic won't work prior to the event. Tempted to ban non-humans for similar reasons but more tempted to just surprise the player by giving him his dupe minus racial template... Wardrobe malfunction if equipment allowed LOL
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
08-12-2011, 12:46 AM | #2 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Time Travel - to equip or not?
Quote:
You could let them home in on similar stuff - so the dupe forms grasping one of whatever the original was holding. That might combine with the way the dupes are "aimed". If everyone grabs the frame of a Caprice Classic, they materialize clutching a Caprice Classic - maybe a used car if they go forward, maybe a cop car if they go back to when it was new. |
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08-12-2011, 01:31 AM | #3 |
Join Date: Apr 2005
Location: Schleswig, Germany
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Re: Time Travel - to equip or not?
No equipment will also mean no clothing - which is funny a few times, but might become boring after some time. If I recall correctly, Magic spells usually allow clothing and everything carried on body, that is, in pockets and so on. This doesnīt make that much sense, but isnīt bad from a meta gaming point of view.
Or there could be a weight limit for the equipment carried, like, a certain small amount is riskless, but exceeding it carries the risk that some or all peaces do not arrive intact or not at all.
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08-12-2011, 01:40 AM | #4 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Time Travel - to equip or not?
Equipment that they have an emotional attachment to follows them. It's what allows them to take their upper layers of dead skin and hair along. As well as clothing unless they were nudists.
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08-12-2011, 02:33 AM | #5 |
Join Date: Apr 2005
Location: Schleswig, Germany
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Re: Time Travel - to equip or not?
I can already hear the Street Samurai lamenting about his deep, emotional attachment to his Panther Assault Gun ... ;)
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08-12-2011, 02:43 AM | #6 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Time Travel - to equip or not?
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08-12-2011, 02:59 AM | #7 | ||
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Time Travel - to equip or not?
Quote:
Quote:
As for weapon bond - I'll save that idea for a "realistic" SF game. Meanwhile the Street Samurai's dupe can have a bond with his semi-auto-crossbow. Or chariot mounted scorpion...
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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08-12-2011, 03:17 AM | #8 | |
Join Date: Apr 2005
Location: Schleswig, Germany
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Re: Time Travel - to equip or not?
Quote:
Why not adapt an idea from GURPS Time Travel - only period gear appears ? This can apply to everything from clothing to weapons. There were actually rules about the chances of a successful transition of the gear - it was best for actual historical pieces, worse for replicas from old material, still worse for modern replicas. By the way, what about cyberware ?
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Tags |
shadowrun, time travel |
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