10-25-2007, 10:28 PM | #11 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Evade Technique?
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10-26-2007, 12:21 AM | #12 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Evade Technique?
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For a cinematic game, the same kind of cinematic game that allows Sport and Art to default to combat skills at -0 (as suggested in GURPS Martial Arts), of course Sports should work at full skill. :D
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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10-26-2007, 09:35 AM | #13 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Evade Technique?
And let's face it, the kinds of games where "rogues" can somehow get behind hostile fighters to backstab them are cinematic in the extreme. Realistically, the rogue would be spitted on a spear (as I said, there are now rules for this), and a man hurtling over or past a line of warriors would be quietly executed out of sight of his allies . . .
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-26-2007, 10:09 AM | #14 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Evade Technique?
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I don't run a very cinematic* game, but the majority of kills in my campaign have been backstabs. Granted, often the 'hostile fighters' were only theoretically hostile before the first stab. ;) Humour aside, it's often possible to surround enemies if you outnumber them and can move fast and out of their reach. A lone PC was 'backstabbed' by a flying monster recently, for example, while trying to keeps its ally in his sight. *In the sense that I use no cinematic rules. The subject matter and the eventual abilities of the PCs tend to cinema, but they start out as competent without any cinematic abilities. Quote:
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10-26-2007, 10:16 AM | #15 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Evade Technique?
My point being that evading in GURPS isn't subtle. If you're trying to get behind enemies by evading -- rather than by starting out there, or by running around their flank -- then you're charging them frontally with the clear intent of getting behind them. It doesn't feel like a roguish move to me; it's closer to a berserk, shield-biting barbarian kind of thing.
I've always handled would-be backstabbers by giving people a penalized Stealth roll at the start of combat to see if they managed to escape notice before the hostilities began.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-26-2007, 10:22 AM | #16 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Evade Technique?
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Rogues in my campaign use Evade to escape melee, not to get into a position where there are more enemies. ;) Quote:
How much do you penalise the roll? I realise it's circumstantial, but approximately?
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10-26-2007, 12:42 PM | #17 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Evade Technique?
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In the case of a sentry, the -5 is just the -5 to stalk to within 15 yards of game. I assume that unpenalized Stealth lets you move in the same general area (floor of a building, backyard of a house, courtyard of a castle) but not right up to the target. In combat, I have the -5 for hiding in an area with few hiding spots (you start in plain sight) canceled by the +5 that the Pickpocket skill gets for a distracted victim (a melee erupting is pretty distracting), but then I tack on the -5 for moving at faster than Move 1 (since diving for cover fast enough to avoid an enemy rush in combat is probably faster than Move 1). Success means that you take advantage of the swirl of melee to get out of sight in the opening moments and swiftly move behind the enemy. Oh, and needless to say, this is a Quick Contest vs. the target's Per. Against conscripts with Per 10, you can probably do this with Stealth at 16-17. Against serious foes with Per 12-14, you'll want a fairly legendary Stealth score. Light Walk helps -- a lot -- and probably ought to be mandatory for fantasy rogues!
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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10-26-2007, 01:16 PM | #18 | |
Join Date: Oct 2004
Location: Boston area
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Re: Evade Technique?
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10-26-2007, 07:29 PM | #19 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Evade Technique?
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Is there any officially legal way to improve this DX roll, short of paying 20 points a level for more DX? Would a Hard Technique for this, perhaps to a max of DX+3 or DX+4, be balanced? |
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10-26-2007, 07:31 PM | #20 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Evade Technique?
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I can't wait to get Martial Arts. It should arrive any day now... |
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Tags |
evading, obstruction |
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