08-28-2007, 09:07 PM | #41 | |
Join Date: Oct 2004
Location: Union City, CA
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Re: [Martial Arts] Melee Threat area?
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On the turn following, the opponent will likely give up the Wait because they believe that you had ACTED, and are no longer reserving a Wait for them. This in turn works to your benefit as well, as when they act they are no longer reserving a Wait for you, either, and after a successful Feint, they will be much worse off for it. So in the end, the result is that you trick an opponent into attacking, and take advantage of the opening. It's not a contest to force them to attack, but a maneuver that makes them believe you left an openning, and their attempt to capitalize on it. Tricky, ain't it?
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08-28-2007, 10:08 PM | #42 | |
Join Date: Jul 2007
Location: San Antonio, TX
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Re: [Martial Arts] Melee Threat area?
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She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com |
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08-28-2007, 10:08 PM | #43 | ||
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [Martial Arts] Melee Threat area?
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08-28-2007, 10:25 PM | #44 | |
Join Date: Aug 2007
Location: Denver, CO
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Re: [Martial Arts] Melee Threat area?
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3ed PHB, p. 80 (combat reflexes) - "You still only make one attack of opportunity per enemy." 3.5ed PHB, p.137-138 - "if the same opponent provokes two attacks of opportunity from you - such as by moving out of a threatened square and then casting a spell in a threatened square - you could make two separate attacks of opportunity." Dang edition changes. Maybe in 4th, you'll be able to spend your unused AoE's at the end of the round like normal attacks. (j/k, they're getting rid of them, but let's not derail the thread for a joke.) |
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08-28-2007, 10:31 PM | #45 | |
Join Date: Jul 2007
Location: San Antonio, TX
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Re: [Martial Arts] Melee Threat area?
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Anyways, I think that AoOs are cute, and not in the fun type of cute. I mean, I fight three guys ahead of me, and one guy directly behind me provokes me, and I get an AoO, even though by all logic, my back is entirely turned to the individual... BLIND WARRIOR JUTSU!
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She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com |
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08-29-2007, 08:39 AM | #46 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Martial Arts] Melee Threat area?
Guys, I'm happy to discuss the ups and downs of this stuff in GURPS or simply in the abstract in this forum, but detailed D&D rules debates belong in Roleplaying in General. Thanks!
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
09-07-2007, 01:20 PM | #47 | |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: [Martial Arts] Melee Threat area?
I got the MA-sourcebook now and read about the "ruses" (p101): Actually they are the same like feints only with the difference that your skill is based on IQ during the quick-contest, right?
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The kind of ruses/mental feints I was thinking about are more a matter of distance, timing and of course the mentioned mental control: With deceptive body-language, "eye-contact / mental control" etc. I make the opponent believe that I am in reach and start an attack or am open/vulnerable fot his attack... But in fact I am not really in his reach but only a small step further away so that his attack will miss (unless he does "move and attack") _and_ penalizes his defense. Would go somehow like this: Both fighters are facing each other with 1 hex/yard distance between them so both could step and attack. Then fighter A "feints mentally" and makes fighter B believe that he steps in and attacks but in fact he stays in his hex (of course his body "moves" a bit but not a whole step). Now after winning the feint-contest against fighter B, B has penalized defense next turn. Now B steps in to attack, but A steps <back> before/during A's attack and doesn't get hit... Next turn A steps in for attack and B has defense-penalties. I know, normally the rule for a feint is that a fighter <must be in reach> for really hitting his target, so this is maybe a bit hard to simulate... But is there a way to do this tactic with the regular rules (including MA)? Last edited by OldSam; 09-07-2007 at 01:23 PM. |
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09-07-2007, 01:33 PM | #48 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Martial Arts] Melee Threat area?
That's just a Ruse -- really! No feint-like mechanic other than a Beat requires weapon-on-weapon contact, so you can just stand there and use your turn to make a Ruse. And as the Basic Set says, you can feint if you could have hit the target with an attack. If you're a step away with a one-yard weapon, then you could have hit him . . . so you can use the Feint maneuver . . . so you can opt for a Ruse. And you could apply this to the usual ends (penalty on his defense) or invoke the Defensive Feints rule (penalty on his attack).
It sounds like what you want to do is: 1. Stand with one yard between you, which is Attack range with a single step with a one-yard weapon. 2. On your turn, take the Feint maneuver and use it for a Ruse. 3. Turn your Ruse bonus into a penalty on his attack -- that is, consider it a Defensive Feint -- so that he'll step in and miss you. 4. Now that he is in reach, do a Deceptive Attack to skewer him and then step away afterward, as is always allowed on an Attack maneuver.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
09-07-2007, 02:04 PM | #49 | ||
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: [Martial Arts] Melee Threat area?
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(He is in reach in my turn at 1. yet...) Wouldn't it in this case make more sense to start a deceptive attack at first to avoid being hit in case of very bad luck in defense...? (edit: Of course if he has a greater reach, say he has a broadsword and I am unarmed then the defensive feint is a good tactic to get closer to him but my tought was that both fighers have same weapon-reach...) What I really wanted is stepping back <after> my feint in 2. so that I am out reach... But I think this is not allowed, is it...? In fact in reality I wouldn't step back <after> my action but <at the same time> he moves in... this is a bit problematic because of the turn-based actions... This way he would _definitely_ miss in 3. cause he doesn't get in reach unless he makes move&attack but thinking he can get me he moves in anyway... Last edited by OldSam; 09-07-2007 at 02:26 PM. |
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09-07-2007, 02:39 PM | #50 |
Join Date: Aug 2004
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Re: [Martial Arts] Melee Threat area?
Now, what I want is some way to force someone to burn a Wait, using a Feint or Ruse.
Say you do have two opponents circling, spending actions Waiting to interrupt the other guys foolish attack. First guy to attack is going to get a stop hit, and had better be pretty confident in his defenses... How to break the stand off? One way is to just take your attack and hope. Is there some way to Ruse your way into forcing your opponent to use their Wait and attack you, perhaps at the penalty invoked by a Defensive Feint? Because thats useful for a skilled fighter. Force your waiting opponent to attack you at a penalty, which makes you much more confident in your defenses, and now you can attack without getting interrupted by a stop hit... Chandley |
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interdiction, obstruction |
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