04-01-2015, 05:23 PM | #11 |
Join Date: Dec 2012
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Re: Dungeon Fantasy Elven Melee Weapons
Magnificent option for blades!
Elven Weapons become really so extraordinary. But, I am curious to know how to manage them for a human character armorer (or an Elf of course) who is talented but who would want to repair or to make it. By using the Manufacturing rules of LTC3. I think than a Craft Secret Perk would be necessary at least and very specific materials? As well as a malus to the Armoury skill for the familiarization? |
04-01-2015, 06:05 PM | #12 | |
Join Date: Aug 2004
Location: Tuscaloosa, AL
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Re: Dungeon Fantasy Elven Melee Weapons
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04-01-2015, 06:34 PM | #13 |
Join Date: May 2005
Location: Lynn, MA
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Re: Dungeon Fantasy Elven Melee Weapons
Eh, best left to NPC craft-masters for DF.
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04-01-2015, 07:18 PM | #14 |
Join Date: Feb 2009
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Re: Dungeon Fantasy Elven Melee Weapons
Tempered glass is noted as something elves like, so tempered glass elven weapons would be slick
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04-02-2015, 02:01 AM | #15 |
Join Date: May 2014
Location: Brighton, UK
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Re: Dungeon Fantasy Elven Melee Weapons
Do you play gurps? AD1 takes 1 off any armour you hit, so DR2 leather armour would only defend as if it had DR1, It doesn't actually divide the armour value by that figure. (Also im not sure if armour multiplier is a thing at all)
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04-02-2015, 02:05 AM | #16 | |
Join Date: Jul 2013
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Re: Dungeon Fantasy Elven Melee Weapons
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It's the only way to represent certain attacks that are really good at penetrating, but less good at wounding. EDIT: For more detail see GURPS Basic Set p. 268, there's a section on Armour Divisors in the Damage section. Last edited by Wavefunction; 04-02-2015 at 02:48 AM. |
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04-02-2015, 03:03 AM | #17 | |
Join Date: May 2014
Location: Brighton, UK
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Re: Dungeon Fantasy Elven Melee Weapons
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04-02-2015, 03:59 AM | #18 | |
Join Date: Jul 2013
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Re: Dungeon Fantasy Elven Melee Weapons
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What I would say is that while the protection is reduced, the armour does still provide some protection, and the protection of leather armour isn't to be sniffed at. Also, a lot of enchantment costs are exponential (sort of), Penetrating Weapon included. AD (3) is 3x the cost of AD (2) at $15,000, whilst AD (5) is just over 3x the cost of AD (3) at $50,000. You're really paying for the extra damage, and that's dependent on how heavily armoured your opponent is, the Armour Divisor might have no effect at all if they're unarmoured. However, if you think that's too cheap, just rule that Penetrating Weapon is a more expensive enchantment in your game. |
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04-02-2015, 04:08 AM | #19 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Dungeon Fantasy Elven Melee Weapons
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As to why these spells work this way: First of all, AD only applies to DR. It's possible that your opponent will be, for example, homogenous, or simply have loads of HP, or will have Hardened DR. In that case, AD might not help at all. Secondly, GURPS is a generic game. Armor Divisor adds or subtracts a single point might make a lot of sense if you're regularly dealing with DRs that are between 1-7, but at TL 10 you get people running around in DR 150 heavy battlesuits, essentially walking tanks. At that point, you definitely want some kind of proportional armor divisor, and that's where you see armor divisors cropping up the most: Bullets or missiles meant to deal with high-tech armored targets (like tanks or bullet-proof vests). Having an enchantment with extreme armor divisor might be absolutely vital for some cyberpunk elven street-samurai in a shadowrun knock-off for slicing open police in hardsuits, but it might be overkill in a game like DF, which is why DF doesn't allow, for example, Penetrating Weapon 5 ("Ignores DR")
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04-02-2015, 06:25 AM | #20 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Dungeon Fantasy Elven Melee Weapons
Where there are Elves there are Orcs...
Orcish weapons (Kromm PM): I think it would be cooler to say orcish weapons don't get bonus damage, but if they penetrate DR, all the teeth and serrations give +1 HP of final injury. I'd allow that to balance -1 to reactions for a net 0 CF. I'd give -1 to all rolls to try to get into a village despite your Social Stigma as well, and +1 to Intimidation and Interrogation if the weapon is used prominently in the attempt.
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Tags |
dungeon fantasy, elven, elves, quality, rules clarification |
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