09-13-2010, 12:46 PM | #41 |
Join Date: Jan 2008
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Re: [DF] I can haz gunpowderz?
Its really a style choice. Do you want characters with guns? It doesn't matter the TL, any guns. Yes or no? Would you want scouts with some fantasy version of a musket instead of a bow? Or Ninja's with RPG equivalents? No? Then make guns/gunpowder just not work/not exist/not possible or gimp them so severely, they are a play thing collecting dust in wizard labs.
If you do want such things... its not hard to justify their existence. Even TL gets kinda fuzzy with magic involved: Diviner to holy gods "How do I make x/y/z improvements to a gun?" holy gods to Diviner "Shove off! You'll shoot yer eye out!" Diviner to Asmodeous "Same question" Asmodeous to Diviner "So glad you asked! This one's free! Share it with your friends! First things you do is rifle..." etc etc. Just ask yourself if you want your game with guns or without and how far you want to take them. Dedicated gun-wielding classes? cinematic? realistic? Al great questions after you make a choice on that initial setting toggle/dial. |
09-13-2010, 12:50 PM | #42 |
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Join Date: Feb 2005
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Re: [DF] I can haz gunpowderz?
If that were the only difference, then there's little reason to use BP. However, BP weapons can give you excellent base damage values (particularly for lower ST characters), pi++ is no worse than imp unless you're going for a small number of specific hit locations, and any DF campaign worthy of the name will have plenty of zombies, demons, golems, and other monsters with IT(Homogenous), where neither imp nor pi will do you any good.
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09-13-2010, 02:08 PM | #43 | |
Join Date: Aug 2005
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Re: [DF] I can haz gunpowderz?
Quote:
I mean when you get Barbarians or Ogres with Boomerangs or other sw damage thrown weapons and the damage codes just are not that remarkable. Hmm should SM+1 slings do Pi+ dammage? Last edited by blacksmith; 09-13-2010 at 02:13 PM. |
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09-13-2010, 02:16 PM | #44 |
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: [DF] I can haz gunpowderz?
You regularly see PCs with missile attacks comparable to the flintlocks' 4d or the blunderbuss' 1d with a 1x9 RoF? How many points are you playing at? Even a flintlock pistol's 2d-1 is better than a pistol crossbow's thr+2 until your ST passes the mid-teens.
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09-13-2010, 02:20 PM | #45 | ||
Join Date: Aug 2005
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Re: [DF] I can haz gunpowderz?
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09-13-2010, 02:30 PM | #46 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: [DF] I can haz gunpowderz?
That's well and good for the ST 20+ barbarian and occasional knight or holy warrior, who are built to do exceptionally high damage. However, artificers, wizards, thieves, and all the other characters not built around very high ST values don't even get close, and even with knights and holy warriors, you have to work at it. For everybody who isn't at the upper end of the ST scale, gunpowder weapons do really, really good damage. Yes, they're fire-and-forget, but it's a pretty memorable single shot.
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09-13-2010, 02:46 PM | #47 | |
Join Date: Jun 2006
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Re: [DF] I can haz gunpowderz?
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09-13-2010, 03:00 PM | #48 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] I can haz gunpowderz?
Quote:
EDIT: Compared to the Scout who really needs both Heroic Archer and Weapon Master to be really effective, the gun-guy can do most of the same tricks for less points since he only needs Gunslinger (Black Powder Weapons) or even just Gunslinger (Pistols) or (Muskets). |
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09-13-2010, 03:39 PM | #49 |
Join Date: Aug 2004
Location: Austin, TX
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Re: [DF] I can haz gunpowderz?
I've found that with Scouts, the difference between the Im 1d+3 non Weapon Master versus the 1d+5 with Weapon master really pales compared to whether or not the foe is vulnerable to eyeball shots. If the target is, then Weapon Master doesn't matter, and if they aren't, the extra 2 points of damage and +2 to hit when rapid shooting don't really matter.
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09-13-2010, 03:40 PM | #50 |
Join Date: Feb 2009
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Re: [DF] I can haz gunpowderz?
If he is allowed to take the 'guns dont count as encumbrance perk', he can be a walking gun rack, mostly ignoring reload times
And TL 4 guns are pretty cheap Could draw and fire pistols every round with fastdraw, or muskets every other round |
Tags |
dungeon fantasy, gunpowder |
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