10-20-2016, 02:19 AM | #11 | |
Join Date: Jun 2013
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Re: Limb Viablity after being Severed
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In GURPS, anything that weighs more than 1/64 of a pound has at least one hit point, as do entities with Insubstantiality and Shadow Form. Hit points don't represent aliveness, and losing them doesn't represent deathwardness. They represent integrity, and losing them represents breaking; restoring them represents exactly that, restoring the subject to its undamaged state. For a particular setting or system it may be so that "the only possible restoration of HP is healing living targets toward lifewardness," but that's not written anywhere I'm aware of in GURPS (noting that I'm deliberately not aware of anything in GURPS Magic). Hell, even the Unhealing disadvantage says that exotic means such as healing spells can restore HP even to entities with Total Unhealing. You may not think of a healing spell restoring a corpse to an intact state, reforming a rock that was cleaved in twain or repairing a broken watch, but all of those things are represented in GURPS by restoring hit points to something that's lost them, and a valid application of healing. The Healing advantage doesn't reflect this, for reasons that baffle me, but I see no reason not to use Sorcery to, say, Afflict Regeneration onto a corpse. |
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10-20-2016, 03:48 AM | #12 | ||
Banned
Join Date: Aug 2004
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Re: Limb Viablity after being Severed
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10-20-2016, 10:40 AM | #13 |
Join Date: Feb 2005
Location: Austin Texas
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Re: Limb Viablity after being Severed
If they have any access to healing of any sort I would allow simple healing spells to extend the time to keeping it viable. Admittedly I'm a nice guy that way.
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He stared out in the distance to see the awesome might of the Meerkat war party. |
10-20-2016, 11:27 AM | #14 | |
Join Date: Sep 2004
Location: Canada
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Re: Limb Viablity after being Severed
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It's emotionally different when the players can do something to mitigate the situation, like being disarmed in combat. You could get your sword back! Or one of the orcs could steal it, but still, you have some agency in the problem. I don't know if "We don't have arm-putting-back-on-abilities in this game world, so you don't get your arm back" registers as "worse" than "We have those abilities, but you'll never get to them in time, so you don't get your arm back". It depends on the player, probably. That rambling basically goes to the point: It's worthwhile, for good relations, to come up with something they can do. This doesn't have to be guaranteed to work - it can be a thing that requires rolls every day for, perhaps with penalties on rolls. But a thing that they can do nonetheless. Suggestions:
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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10-20-2016, 12:55 PM | #15 |
Join Date: Nov 2015
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Re: Limb Viablity after being Severed
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10-20-2016, 02:17 PM | #16 |
Join Date: Sep 2004
Location: Canada
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Re: Limb Viablity after being Severed
I-have-no-idea-what-you-are-talking-about.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
10-20-2016, 02:46 PM | #17 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Limb Viablity after being Severed
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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10-20-2016, 02:47 PM | #18 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Limb Viablity after being Severed
Probably dis-arm-ing as in removing one's literal arm as a way to disarm them. Some games turn silly quickly.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
10-20-2016, 04:00 PM | #19 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Limb Viablity after being Severed
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Personally I'm a horrible fuddy-duddy and hate these repetitious, predictable, time-wasting puns in gaming, and therefore dread it whenever the trigger conditions occur. At least the disarm pun is mostly harmless (yes, h-armless haha, very droll) and not problematic like the ones involving the chinks in armor rule, or rapier wit. :( |
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10-20-2016, 04:16 PM | #20 | |
Join Date: Apr 2015
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Re: Limb Viablity after being Severed
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My players have been hard at work doing some spell crafting and came up with a regrowth spell that requires the old arm (but not alive, just the decomposing chunk). It'll take a year for the new arm to grow back, during which it basically sits as a rotting piece of flesh (-4 to reactions, attracts flies constantly) as the new one grows in its place. So if the adventurers are willing to settle down for a year the character can grow their arm back.
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I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page |
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Tags |
limb loss, reattachment, regrowth, sorcery |
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