10-02-2019, 05:19 AM | #31 |
Join Date: Feb 2016
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Re: [DF] How Many Abilities Should A Race Get?
I think having a template with a humanoid form that transforms into a demonic form might be a decent solution, though I doubt it will get much below 250 CP. For another interpretation of Succubus, look at Lost Girl, where the succubus has the power to drain an entire room. Her ability would be Leech 1 (Accelerated Healing, +25%; Cone, 10 yards, +140%; Link, +10%; Malediction 2, +150%; Ranged, +40%; Steals FP, +50%; Selectivity, +10%) [132] plus Affliction 1 (Cone, 10 yards, +140%; Ecstasy, Secondary, +20%; Euphoria, +30%; Link, +10%; Malediction 2, +150%) [45], meaning that would be 177 CP by itself.
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10-02-2019, 10:02 AM | #32 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: [DF] How Many Abilities Should A Race Get?
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It eats up so much of their budget that the character will either use it as an I-win button, or encounter something it isn't very effective against and be overshadowed by other player characters who are less one-note. It isn't something I'd like to deal with as a GM either.
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10-02-2019, 10:45 AM | #33 | |
Join Date: Nov 2016
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Re: [DF] How Many Abilities Should A Race Get?
Hey there,
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However, considering your comments on this thread, it became more and more obvious that this race you want to establish as succubi drifts away from the original definition. To exemplify what I understand from you at this point: It is as if you started a thread asking for abilities for human beings, but little by little your definition of a human being stands for something (similar, but actually very) different: An ape. I don’t know if you lack information about succubi or if you simply dislike the fact that succubi are demons. But as I see it, such potential bias is actually making you shun away abilities or concepts that do make a succubus. This takes me to this comment of yours: Blood, semen, the vaginal mucous (sometimes heat, breath and saliva), are considered (in many cultures and the folklore around the world) ““containers”” of the “very energy of creation”; that’s sort of basic if you talk about succubi, as they have contact with it during sex. You can look for it. Succubi feed from energy, which is gathered trough sex. Ideally, they should be capable of luring any sentient being into giving away themselves through sex. The easier they can achieve such feat, the better they are. If the (sentient) creature is capable of having sex, it does not matter whether it originally has a sexual drive or not. That’s when the power of the succubus takes action. If a succubus is not capable of doing this basic feat, then it is a useless succubus. That’s another reason I originally pointed that succubi start with the advantages attractive (without enhancements) and awe. Then I said you could expand the abilities buying universal, and later I said you could include cosmic; these two are not quite basic, but strengthen the race’s concept. Succubi are very inclined to taking action as soon as you give them the chance, they want it right now. In the human norm, that would look as if they were desperate, but they are not. This is just an approach to how a succubus abilities should start, including: Basic Succubus [40] to [75] Advantages Appearance (Attractive +4) [4] Awe I [40] (sidenote: you could change awe for charisma 8 or less) Extra Fatigue Points III [9] Increased HP III [6] Leech I [45] (Heals FP (Player Chooses), +60%; Contact agent (must touch skin), -30%; Affects Others (Single person), +50%) Sanitized Metabolism [1] Disadvantages Draining [-10] (Blood, Common, -5, Illegal -5) Unhealing [-20] (Partial)
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10-02-2019, 11:29 AM | #34 |
Join Date: Dec 2007
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Re: [DF] How Many Abilities Should A Race Get?
Batwings dominated the portrayal of succubi long before Morrigan. But that's because they're demons. The wings and the claws are the props of a kind of creature that this one specifically isn't.
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10-02-2019, 05:25 PM | #35 |
Join Date: Feb 2016
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Re: [DF] How Many Abilities Should A Race Get?
I would suggest the following aspects would be a minimum for a Succubus based off modern interpretations:
Appearance (Beautiful) [12] Flight (Winged, -25%) [30] -Cutting Attack 4d (AA; Melee Attack, Reach 1-4, Dual Weapon, -0%) [6] -Morph (AA; Cosmetic, -50%; Retains Shape, -20%) [6] Leech (Accessibility, Sex, -25%; Accelerated Healing, +25%; Blood Agent, -40%; Heals FP, +60%) [30] -Healing (AA) [6] -Immunity (AA; Metabolic Hazards) [6] Reproductive Control [1] Voice [10] Lecherousness (12-) [-15] Xenophilia (12-) [-10] |
10-02-2019, 06:22 PM | #36 | |
Join Date: Mar 2016
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Re: [DF] How Many Abilities Should A Race Get?
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10-02-2019, 08:02 PM | #37 |
Join Date: Feb 2016
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Re: [DF] How Many Abilities Should A Race Get?
Blood Agent effects mucous membranes, which includes the sex organs, mouth, and anus.
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10-02-2019, 09:39 PM | #38 |
Join Date: Nov 2016
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Re: [DF] How Many Abilities Should A Race Get?
Magnificent.
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10-02-2019, 10:13 PM | #39 | |
Join Date: Feb 2016
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Re: [DF] How Many Abilities Should A Race Get?
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10-03-2019, 04:47 AM | #40 | ||||
Join Date: Mar 2013
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Re: [DF] How Many Abilities Should A Race Get?
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This also has some rather big problems with making them a player race. Quote:
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