08-16-2018, 12:22 PM | #41 | |
Join Date: Apr 2018
Location: Idaho Falls
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Re: Considering the standard 5 Mile Hex for TFT
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it's just like OCD only the letters are in the proper alphabetic order like they should be. |
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08-16-2018, 02:24 PM | #42 | |
Banned
Join Date: Mar 2018
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Re: Considering the standard 5 Mile Hex for TFT
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"Rejected by the industry"? Are you sure the benefits of the 5-Mile Hex and it's permutations as standard were not passively *lost in transition and translation*, as opposed to a call to for the industry to: "reject" it? But the *more important* question is: Since you have, deemed me as "way off-base" (and everyone else who still embraces the functional logic and benefit of the 5-Mile Hex standard and it's permutations for mapping - where then, in your opinion, is the "correct base" ? JK |
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08-16-2018, 04:44 PM | #43 |
Join Date: Aug 2004
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Re: Considering the standard 5 Mile Hex for TFT
Oh, I agree. A lot of the ones in between won't really be used much. But they need to be in my specs just so I have all the math worked out.
__________________
Guy McLimore
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08-16-2018, 05:34 PM | #44 |
Banned
Join Date: Mar 2018
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Re: Considering the standard 5 Mile Hex for TFT
Guy - I am trying to understand why a Labyrinth Scale Hex is equaling 9 feet across, as opposed to 12 feet across; as now one tactical-scale hex is considered to generally be 4 feet across (either as flat edge-to-flat edge, or, point-to-point is not indicated; so I presume it makes no difference for game purposes), and one labyrinth-scale hex which used to represent one Megahex at the tactical-scale, is not factoring at 4' x 3 = 12'.
Help please, thanks. JK Last edited by Jim Kane; 08-19-2018 at 12:01 AM. Reason: Clarity |
08-16-2018, 08:34 PM | #45 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Why are Mh 9 feet across???
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Skarg and I talked about this before. 3 hexes x 4 feet per hex = 12 feet for three hexes across. He pointed out that because of the way Mh 'nest' that the distance between mega-hex centers is a bit less... 10.74 feet, by my measure. This suggests that 12 foot Mh is more accurate, that 11 foot Mh would be more accurate, or even 10 foot Mh would be more accurate than the 9 foot ones that they suggested. Rick |
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08-16-2018, 10:50 PM | #46 | |
Banned
Join Date: Mar 2018
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Re: Why are Mh 9 feet across???
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If that is the case, I guess I am simply not seeing the relationship between that inner geometry, and simply considering a megahex from outer far-edge to outer far-edge; as a gross outside measurement, exclusive of distance anomalies when stacked. I will be interested to learn Guy's explanation so I can understand. JK |
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08-16-2018, 11:10 PM | #47 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Why are Mh 9 feet across???
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I don't understand what you are asking. Do you want me to explain further? I was not measuring along the alternate hex grain, rather from the center hex of a mega hex to the center of an adjacent mega hex. Warm regards, Rick. |
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08-16-2018, 11:30 PM | #48 | |
Banned
Join Date: Mar 2018
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Re: Why are Mh 9 feet across???
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Thanks just the same Rick. JK Last edited by Jim Kane; 08-16-2018 at 11:41 PM. Reason: Typo |
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08-17-2018, 12:13 AM | #49 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Considering the standard 5 Mile Hex for TFT
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Let's start with some actual, well supported data: 1: US Army marching pace is 3.4 mph - that presumes decent ground - and the typical march range is 2/3 the maximum unladen pace or less, as hard work (per TR350-29) is maintainable in heat con 1 for 4+ hours on a 40:20::work:rest cycle. We'll politely assume an 8-hour limit for non-forced-march. so... that gives us 18 miles. 2: Resurrection Pass Trail: "A local favorite, Resurrection Pass Trail offers day or multi-day backcountry hiking or biking adventures. A 39 mile trail that climbs from 500 to 2600 feet, visitors can reserve one or all of eight public use cabins along the route. " I, in poor condition at the time, have hiked this twice. Both times, 5.5 days. Vertical gain 0.4 miles, over a 39 mile stretch, with a 40lb pack, and no prior efforts to become physically fit, groups of teens routinely do so in 5.5 days. (For over 15 years, Rev. Hebert lead high school youth hikes along the trail. Start on trail about 9 am monday, arrive at the far end on saturday at lunch time.) Average is 7.7 miles per day. 3: 19 km full pack hike for US Army CIB: required qual is 3 hours. That's right at 4 miles per hour, sustained for 3 hours. This is a full on high speed hike in combat load. given 2 sections of this, it's possible to get a full 24 miles. It's not long term sustainable by most, but.... 4: A typical marathon (~26.2 mi) speed record is about 2.5 hours; average time is 4.3-4.6 hours for the boston marathon in 2016. Most cannot keep that pace significantly longer - and it's done unladen. Still, some PC's are going to push this hard at times, and . So, we'll note 26 as a number to watch. We also will assume that it's high fitness. Starting with the above numbers 7.7, 18, 12, 24, and 26.2... 3 looks best, 4 or 6 also very good, but any of these requires partial-hexes for best fit. 5 requires partials on ALL of them. It's mentally easy, but realism bad, because most people will not track partials. Let's check some more records... these are peak physical condition for age, unladen. 100 mile (HMS): 13:11:40, 15:05:52, 14:31:11, 15:12:54, 15:02:30, 16:04:00 12 hr: 144,840 m, 128,747 m, 136,939 m, 133,881 m, 136,794 m, 127,138m So, a 12 hour endurance runner unladen with water to grab can make around 125 km, or about 77 miles. Wow. Peak 100 mile run speed is about 7.5 mph sustained... with record holders of various ages maintaining 6 to 7 mph. Unladen, excellent health. Now, looking in ATP 3-21.18 figure 1-2, gives US Army troops daily ranges and speeds, at full combat load as... Foot, road, 4 kph (~2.5 mph), and 2.4 kmh (~1.5 mph) overland, for 20-32 km per day, with 8 hours on the move. (so ~12.5 to ~19.9 miles) call it 12 and 20. Again 4 miles per hex is better suited for fit. Based upon the performance data, 4 miles really is the best fit with fewest partial hexes for the data. One last datapoint of note: Town, village, and hamlet separations: typically 1-2 miles apart. I've done some prior research (see my Pendragon alternate economics at aramis.hostman.us) and come up with about 1-3 miles apart; I recommended mapping at 1 mile squares. A town should have villages surrounding it, and have a mile or so surrounding it under cultivation, plus another ring of 4-8 villages at 1-3 miles away... 4 miles to a hex gives you a pretty good town-in-a-hex, including the surrounding villages. It puts a notable city filling much of the hex, and cultivating half of the neighboring ones, with surrounding towns at 4 or 8 miles - note that 8 miles is a steady hiking speed of 1 mph for 8 hours; stopping for lunch, thats doable in most latitudes in daylight overland, in 6 or so by road, without martial discipline. My personal preference is 8 for local areas, 24 for big scale maps, because it's an average 1 per day and 1 per 3 days for peasants, and it's the Cyclopedia and Gazateer scale-set, but 4 miles is a better math overall. So, I'd say, looking at the numbers, 4 miles is probably the best fit balance between large enough for low detail, small enough to be avoiding fractionals for best fit numbers. 2 is better still for rounding, and 3 is a reasonable compromise. So, let's examine some of the others.. D&D BX/BECMI/Cyclopedia/Gazetteer: 6, 8, 24. 6 is similar to 5 in that the rounding is problematic - actual hikers in good condition make some 12 miles a day, the military expects 19 miles a day on road, 12.4 off), and peak performance non-obsessives at 24 or so... so it's 2, 3, or 4 six mile hexes per day. For 8 mile, 1.5 to 2.5 per day - not good. For 24, 2-3 days per hex. AD&D 1E: 20 and 4 - the 4 matches my numbers above. The 20 is fractions needed. OED&D - says both 5 mile hexes, and to use Outdoor survival, which specifies 5 km hexes. (Wouldn't be the only unit-ignorance on Gygax's case... his confusion of prices in medieval shillings in various sources in the Lake Geneva public library - I once borrowed them via ILL - for the silver PoE, which was about 0.9 troy ounce, or 10.8/lbt - which is probably, but not provably, where Gygax came up with 10/lb - but they are about 13.125 to the larger Lb av.) TOR uses fractions of a hex, but also measures legs of travel more than hexes per day. As in, how many hexes of this terrain, find total days, divide days by season factor, make that many encounter/fatigue checks. Works fine, but many hate the mathiness, and the fatigue is 3-5 days per roll; that's a step out in granularty that most won't appreciate if they are actually expecting a hexcrawl. (TOR hides the hexes from the players - only the GM's maps have the hexes. Also, the terrain and threat level regions do NOT constrain to the hex-grid. ) Winds up way too mathy for many. So, I'd really suggest 4 miles per hex for both verisimilitude balanced to mapping scale. http://www.tradoc.army.mil/tpubs/regs/tr350-29.pdf https://www.verywellfit.com/what-is-...rathon-2911426 https://www.usatf.org/statistics/rec...oup=&sport=LDR https://www.fs.usda.gov/recarea/chug...a/?recid=13398 https://armypubs.army.mil/epubs/DR_p...INAL%20WEB.pdf http://www222.pair.com/sjohn/blueroom/demog.htm For reference, my personal best on a 2 mile run was 16:08... 2 seconds under the failure bar at Ft. Dix in 1987. Average performance in my company was around 14 min. And for me, that 2 miles was the hardest run I've ever succeeded at; After that, my next 2 mile run was 16:18... and in both cases, I physically was incapable of even walking for more than a few dozen yards following - it was literally the edge of my performance envelope. When I say I was out of shape, I mean it. Still, I was able to hike 39 miles at about 7 miles per day, for a week. |
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08-17-2018, 12:14 AM | #50 |
Join Date: May 2010
Location: Alsea, OR
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Re: Considering the standard 5 Mile Hex for TFT
(continued)
Oh, and just for reference: ITL has maps in the following scales per hex: page 18: MAPPING. Map blanks are provided for copying. You willPage 23: The scale on the village map is one increment up from thepage 24: The map scale for your large outdoor maps may be whateverpage 70: SCALEpage 72: MAP SCALEI'm assuming Guy's quotes are from the new draft, because nothing in the original is in English Traditional Measure... Punching in the scales on page 24 to a unit converter app (to it's precision limit)... 100m = 109.3 yds = 0.062137119 mi = 0.05399568 nm 500m = 546.80665 yds = 0.3106856 mi = 0.2699784 nm 2500m = 2,734.0332 yd = 1.553428 mi = 1.349892 nm 62500m = 38.8357 mi = 33.7473 nm 60km = 37.282272 mi = 32.397408 nm 312.5 km = 194.1785 mi = 168.7365 nm 300km = 186.41136 mi = 161.98704 nm 1.5 miles would be a better fit overall... but that going to 38 is... well, major issues with travel in fractional hexes per day. |
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