07-30-2018, 04:00 AM | #31 | |
Join Date: May 2018
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Re: Does anyone else want more adventures like Master of Amulets?
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We put counters on the map and attach a comment to each counter for its stats, damage, etc. You can use image formatting in Slides to put drop shadows on counters and to tint them to your favorite colors. We also use orange squares with our initials on them as place-holder counters for discussing tactics. We use notes in the slides to record room-based info and blank slides to draw maps on. |
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07-30-2018, 05:57 AM | #32 | |
Join Date: Aug 2004
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Re: Does anyone else want more adventures like Master of Amulets?
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Guy McLimore
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07-30-2018, 02:03 PM | #33 |
Join Date: Dec 2017
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Re: Does anyone else want more adventures like Master of Amulets?
Master of Amulets was a microquest I had never played. Same with Barbarian Prince. Now that I've reviewed both I can see the appear of them and Grailquest:
They all have elements of travel driven by a quest for an object. Random and non-random encounters give an opportunity for the quest takers to improve themselves through experience and acquire objects or people that can help them along the way. These are elements can can be incorporated into any new adventures. |
08-16-2018, 10:17 AM | #34 |
Join Date: Aug 2018
Location: Aerlith
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Re: Does anyone else want more adventures like Master of Amulets?
One of the finest solo games I ever played was Voyage of the BSM Pandora. I loved how the terrain played into the encounter rules, as well as the richness of the environments to explore. I am playing around with those ideas in a couple of settings, with a hybridised approach. There will be specific locations on the map with story paragraphs dedicated to them, and the rest will be travel hexes with encounters determined by terrain types and possibly time of day.
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08-16-2018, 10:34 AM | #35 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Does anyone else want more adventures like Master of Amulets?
Not to put a damp rag on this idea but I'd just like to raise a voice for those of us who don't much like adventures of this sort. I don't do this to rubbish the idea, because I know many people like them and they were one of the USPs of the system, but I wouldn't like TFT Legacy to go entirely down this route. I'd far rather have new GM adventures, Campaign supplements and other stuff for group play than this sort of thing. Hopefully there will be room for both.
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08-16-2018, 10:40 AM | #36 | |
Join Date: Aug 2018
Location: Aerlith
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Re: Does anyone else want more adventures like Master of Amulets?
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08-16-2018, 02:36 PM | #37 | |
Banned
Join Date: Mar 2018
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Re: Does anyone else want more adventures like Master of Amulets?
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JK Last edited by Jim Kane; 08-18-2018 at 03:28 AM. Reason: typo |
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08-17-2018, 04:41 AM | #38 |
Join Date: Jul 2018
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Re: Does anyone else want more adventures like Master of Amulets?
One thing I’d like to see in any programmed adventure is some additional help for the GM looking to run it as a GM adventure. Maybe along the lines of what Dave Arneson did for the Jade Jaguar in Different Worlds 46.
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08-17-2018, 05:25 AM | #39 |
Join Date: Aug 2004
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Re: Does anyone else want more adventures like Master of Amulets?
I'm going to encourage that. Many of the solitaire settings would lend themselves well to this. My hope is to develop some programmed adventures as fast ways into a setting which is then expanded by a gamemastered adventure package. In turn the GM adventure package may have a number of GM-based or programmed spinoffs. Working on something like this myself right now.
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Guy McLimore
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08-17-2018, 07:30 AM | #40 |
Join Date: Aug 2018
Location: Aerlith
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Re: Does anyone else want more adventures like Master of Amulets?
That's my plan with what I'm working on. There will be the solo adventure portion, plus the lore book with everything needed from the setting for a GM to run whatever they like there. Since the distribution mechanism is PDF, there isn't a need to constrain oneself to one or the other, as you can have as much content as the buyer will stomach.
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