09-19-2016, 08:26 AM | #51 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: [DF] Beyond the Dungeon
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Also you're distorting things: I never said AD&D had a greater focus than GURPS (which lacks focus, since it tries to be generic, universal, etc.), but that the AD&D scope is greater than the one acknowledged for Dungeon Fantasy. Let's not go in circles.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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09-19-2016, 08:37 AM | #52 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Beyond the Dungeon
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09-19-2016, 08:51 AM | #53 | |||
Join Date: Jun 2006
Location: Spain —Europe
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Re: [DF] Beyond the Dungeon
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If people asks for an specific DF treatment of keeps and lands, I imagine that it's due to that focus is preferred, but well, actually that's up to the ones asking for it. Quote:
I'm not complaining about "the specific focus of DF", but pointing to the artificial, exaggerated and crippling narrowness so often attributed to it, which I've shown earlier and is a different thing.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 09-19-2016 at 09:22 AM. |
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09-19-2016, 09:08 AM | #54 | ||
Join Date: Jun 2006
Location: Spain —Europe
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Re: [DF] Beyond the Dungeon
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I guess you remember when these books were read as game aids and also were springboards for making your own research (for placing it into your game or not). That is even encouraged in the first gamemastering books by Gygax. Which speak of open-endedness —in contrast with narrowness of scope. Quote:
Incidentally I think many people asking for that kind of sourcebook would be happy with a Pyramid article, as Matt has mentioned, taking from other books, expanding and at the same time focusing things straight into the leading themes of the genre.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 09-19-2016 at 03:48 PM. Reason: clarification |
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09-19-2016, 09:08 AM | #55 |
Join Date: Nov 2006
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Re: [DF] Beyond the Dungeon
The way I look at DF adding town stuff is that the DF series is the most popular one and it has a lot of support. Many players already have DF PCs so if there were books for town adventures then everything would already be set up for that. DF is supposed to be a Beer and Pretzels game so what is more Beer and Pretzels than doing stuff that is outside the narrow confines of a game? After long periods of exploring dungeons then players want to explore other stuff so it makes sense to have towns and cities that you put your DF PC into.
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09-19-2016, 10:27 AM | #56 | |
Join Date: Oct 2004
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Re: [DF] Beyond the Dungeon
Yeah, you really do. don't forget hoardings, trenchworks, and wooden palisades! Oh, and siege engines -- rams, screws, picks, etc.
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09-19-2016, 11:15 AM | #57 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Beyond the Dungeon
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09-19-2016, 11:22 AM | #58 |
Join Date: Mar 2013
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Re: [DF] Beyond the Dungeon
Looking over this thread and the DF product line, I've noticed that Dungeon Fantasy as a whole is heavy on ready-to-go rules and light on materials for the GM to build dungeons/wildernesses/adventures with.
Pathfinder and D&D are big on selling adventure modules, which if nothing else gives a GM a basis for building their own. I know that SJ Games isn't very interested in that, though. A DM's Guide to Building Dungeons, Wildernesses, and Adventures, on the other hand, might be very helpful. To use theater as an analogy, you have actors, you have props, but where's your stage? |
09-19-2016, 11:24 AM | #59 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Beyond the Dungeon
They are interested in adventures, these are consistently on the wishlist. The problem is finding authors interested in writing them.
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09-19-2016, 12:36 PM | #60 |
Join Date: Dec 2010
Location: Seattle
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Re: [DF] Beyond the Dungeon
DF can be useful for MH. Want Sidhe warriors? Take your Sidhe template and slap on a Knight, Scout, or Swashbuckler template. Want disposable ninjas? Make them something of a "shadow" creature and throw on the Ninja template. Want an ogre or troll warrior? Slap on the Barbarian template. Using Dungeon Saints and the Mystic Knight (and probably now the Incanter) templates are pretty much instantly useful for extraplanar monsters and/or the players who play them.
It's not 100% out of the box useful, but it isn't very hard to do. Pretty much like using DF templates, etc., in the context of more general fantasy. It might be necessary to make some alterations, but they're simple and small.
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Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
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dungeon fantasy, fantasy |
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