01-07-2014, 12:07 PM | #1 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Remove armor by force
Hi guys
What would a protagonist have to do in combat to remove a foes armor? Could you please describe the steps and rolls necessary or point me to a page in a book. Thanks a bunch! Cheers Onkl |
01-07-2014, 12:23 PM | #2 |
Join Date: Jul 2008
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Re: Remove armor by force
Low Tech Companion 2 page 25 is relevant. I don't know of any rules for performing the basic 'remove armor' process on a resisting subject...doing so would probably take a ridiculous amount of time. It probably should be possible to wrench armor straps apart rather than cutting them, for a sufficiently powerful attacker...
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01-07-2014, 12:41 PM | #4 |
Join Date: Oct 2009
Location: Plugerville
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Re: Remove armor by force
Step 1) reduce target to below 0 HP (preferably above -1xHP if you want them alive at the end)
Step 2) Every second the target resists your attempts to remove their armor, they need to make a roll to stay conscious, so either 1) let them keep trying to resist until they pass out or 2) they stop resisting and let you take the armor off Step 3) remove the armor from the unresisting (and possibly unconscious) target. |
01-07-2014, 12:50 PM | #5 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Remove armor by force
You may find Targeting Armor (GURPS Low-Tech Companion 2, p. 25) of value. It provides rules for cutting the straps of rigid armor, causing it to fall off.
Flexible armor, being worn like clothing, has to be pulled off like clothing. Pin the target and then take a long action (serial Ready maneuvers) for seconds equal to half the armor piece's usual Don stat; see Donning Armor (GURPS Low-Tech, p. 102). Do not divide time by 4 for an "assistant," though – this is unwilling! Still, a pin buys you 10 seconds between attempts to break free, which is enough to pull off something with Don 20.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-07-2014, 01:05 PM | #6 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Remove armor by force
Quote:
I'd say that if you don't care about possible damage to straps, buttons, sleeves or any other aspects of proper care of the clothes, you should be able to disrobe at roughly twice the speed at which you can dress, probably even more than that if there are complex bindings or other time-consuming fastenings which you are willing to rip. I have no experience of doing the same with armour, but I would guess that similar issues held true.
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01-07-2014, 01:08 PM | #7 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Remove armor by force
That's why I cited the rules for removing armor, which halve time for this very reason.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-07-2014, 01:12 PM | #8 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Remove armor by force
Quote:
Ah, very well. I did point out that it might sometimes be appropriate to reduce this time further if you genuinely don't care about ruining the armour as it's taken off, possibly requiring ST checks or thr damage applied to straps to do so.
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01-07-2014, 01:24 PM | #9 |
Join Date: Aug 2004
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Re: Remove armor by force
And of course, Technical Grappling has some applicable thoughts, more in line with "tear their armor off" than with Kromm's "disrobe the struggling toddler, only it is not a toddler it is an angry orc" method. The relevant portion starts on p.7, with an explicit call out to using Wrench to damage both rigid and flexible armor at the top of p.8. I like these rules because it includes rules for _accidentally_ tearing off armor, relevant for the extremely strong grappler.
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01-07-2014, 01:56 PM | #10 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Remove armor by force
Assuming a cooperative wearer, sure. On a struggling wearer, I'd note that you generally can't use the same hand for removing the clothes as you're using to pin the wearer (so probably x2 for only using one hand, and you have to maintain a one-handed pin). This will rapidly increase time to "totally impractical under combat conditions".
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Tags |
armor, close combat, remove armor |
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