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Old 01-15-2010, 03:09 PM   #41
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Default Re: GURPS Dungeon Fantasy 9: Summoners

Wild Talent is once per game session, not adventure, and could be used to cast Great Healing, which heals all HP. That's kinda useful, IMO.
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Old 01-15-2010, 03:13 PM   #42
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Default Re: GURPS Dungeon Fantasy 9: Summoners

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Originally Posted by Kromm View Post
Wild Talent is once per game session, not adventure, and could be used to cast Great Healing, which heals all HP. That's kinda useful, IMO.
I stand corrected. I misspoke, or miss-wrote as the case may be.
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Old 01-15-2010, 07:01 PM   #43
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Default Re: GURPS Dungeon Fantasy 9: Summoners

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Wild Talent is once per game session, not adventure, and could be used to cast Great Healing, which heals all HP. That's kinda useful, IMO.
Somewhat exhausting, however...
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Old 01-15-2010, 11:07 PM   #44
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Default Re: GURPS Dungeon Fantasy 9: Summoners

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Originally Posted by Rev. Pee Kitty View Post
DF5? Is this a typo?
No.

DF3 presents power-up options, on pages 38-40, for the original 11 adventurer classtemplates that are in DF1, but there are no similar advanced-power options for the 2 adventurer class templates from DF5 nor from the 4 adventurer class templates from DF9.
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Old 01-15-2010, 11:57 PM   #45
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Default Re: GURPS Dungeon Fantasy 9: Summoners

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[...]the 2 adventurer class templates from DF5 [...]
DF4, maybe? Sages, not Allies?
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Old 01-16-2010, 01:16 AM   #46
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Default Re: GURPS Dungeon Fantasy 9: Summoners

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DF4, maybe? Sages, not Allies?
Yes sorry, I did make a mistake after all. It is DF4 I'm referring to.
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Old 01-16-2010, 05:10 AM   #47
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Default Re: GURPS Dungeon Fantasy 9: Summoners

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Somewhat exhausting, however...
Easy or exhausting is probably going to be an aspect of each individual game.
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Old 01-16-2010, 05:59 AM   #48
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Default Re: GURPS Dungeon Fantasy 9: Summoners

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Easy or exhausting is probably going to be an aspect of each individual game.
It's a pretty darn powerful Scholar that finds 20FP to be easily spent.
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Old 01-16-2010, 06:23 AM   #49
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Default Re: GURPS Dungeon Fantasy 9: Summoners

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It's a pretty darn powerful Scholar that finds 20FP to be easily spent.
Or he quaffed 3 bottles of Paut before the casting. This is more cost efficient than healing potions BTW
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Old 01-16-2010, 10:58 AM   #50
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Default Re: GURPS Dungeon Fantasy 9: Summoners

I thought Paut only restored fatigue points lost to magic? Implying that it can't raise it above your max "full" score?
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