06-24-2013, 06:20 AM | #71 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [HT][TS]Tactics for realistic suppressors
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06-24-2013, 07:37 AM | #72 | |
Join Date: Jan 2010
Location: Brighton
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Re: [HT][TS]Tactics for realistic suppressors
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I'm guessing it's not something the average solider is going to come up against very often. I'd have thought it would pretty much be kept to special forces etc. I can see the back of neck is going to be tough, especially the pithing attack between the capitals and the skull, as I'd have thought grapples to the head/face from behind will tend to pull the head back thus reducing the angle further (the opposite for attacks to the front of the neck). Luckily for my players a level of detail that GURPS doesn't go into! |
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06-24-2013, 08:49 AM | #73 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: [HT][TS]Tactics for realistic suppressors
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In GURPS terms, DR 3 is pretty harsh when the damage per attack ranges from 1d-2 to 1d+2, depending on the level of awesomeness.
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06-24-2013, 09:27 AM | #74 | |
Join Date: Jan 2010
Location: Brighton
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Re: [HT][TS]Tactics for realistic suppressors
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You could go through the base of skull its self, but I would guess that the kind of knives we tend to have now are not best suited for this (I'm thinking it would better for older style knives with a squared cross-section and pick point, but then the ones I'm thinking of weren't used in this way). But I'm guessing the angles for all this are going to be tough and the spine will get in the way. Especially if your pulling the head back when you will be moving you target area away from your strike and obscuring if further. I guess I'm just thinking about this because as has been said sawing away at the neck will take a certain amount of time to kill, it's messy and the target will struggle. I was thinking about grappling the neck and stabbing through the eye, but again that's going to be a small moving target. Another advantage of going of the neck is that it its not as mobile as the head on top of it. Or under/between the the jaw and neck though the pallet, but there's a lot of stuff in the way and you could easily miss the brain stem etc. I guess barring extremely precise strikes to the brain it "will take a certain amount of time to kill, it's messy and the target will struggle" is par for the course! And ultimately your relying on combination of variable of shock and blood loss rather than guaranteed instant incapacity to do the job. |
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07-15-2013, 01:46 PM | #75 |
Join Date: Jul 2012
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Re: [HT][TS]Tactics for realistic suppressors
With ST 24 and Judo 22 I find a quick neck grapple and neck snap does a fine job on sentries.
As for silencers, my query would be - is it the danger of hearing the shot from the place being fired from that they muffle, or do they make the actual bullet travel more quietly. Is a bullet hitting a guard's skull a quiet thing or a noisy one? Films depict it in different ways, and I've never tried it in real life... |
07-15-2013, 02:21 PM | #76 | |
Join Date: Jul 2008
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Re: [HT][TS]Tactics for realistic suppressors
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07-15-2013, 09:22 PM | #77 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: [HT][TS]Tactics for realistic suppressors
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12-27-2016, 03:15 PM | #78 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [HT][TS]Tactics for realistic suppressors
Something relevant to this thread: A Forgotten Weapons video on the Welrod MkIIA in .32ACP, which talks about how amazingly quiet it, is, but also quotes a measured 34dB reduction over a conventional pistol. Which matches up pretty well with High-Tech.
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12-28-2016, 01:03 AM | #79 | |
Join Date: Jan 2010
Location: Brighton
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Re: [HT][TS]Tactics for realistic suppressors
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01-04-2017, 05:24 AM | #80 | |
Join Date: Aug 2004
Location: EM40VA
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Re: [HT][TS]Tactics for realistic suppressors
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Tags |
guns, sentry removal, suppressor |
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