06-06-2013, 11:00 PM | #1 |
Join Date: Jun 2006
Location: On the road again...
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[SW/Mecha] AT-APC
I'm gearing up for a SWTOR-era (ala the MMO) Star Wars game - which I may not be recruiting for another few months - and wanted to run a stat block past people for the APC-type walker used by the Republic.
AT-APC All-Terrain Armored Personnel Carrier (ca. 3700 BBY) TL: 11 dST/HP: 30 Hnd/SR: +1/5 HT: 12 Move: 10/20 LWt: 100 t Load: 2 t SM: +6 Occ: 2+18SV dDR: 20 Range: - Cost: $21.7M Streamlined: No Front: [1-2] Armor, Nanocomposite; dDR 20, $1M [3] Control Room; C8 computer, Comm/Sensor 6, 2 Control Stations, $200K [4-5!] Weapons, Major Battery; $1.2M [6] Power Plant, Antimatter; 3PP, 25 years, $1.5M Middle: [1-2] Armor, Nanocomposite; dDR 20, $1M [3-4!] Robot Legs; $2M [5!] Weapons, Medium Battery; $600K [6!] Weapons, Medium Battery; $600K [core] Power Plant, Antimatter; 3PP, 25 years, $1.5M Rear: [1-2] Armor, Nanocomposite; dDR 20, $1M [3-4!] Robot Legs; $2M [5-6, core] Passenger Seating; 16 seats, standing room for 2, $90K Design Features: Hardened Armor (3 levels); $9M Design Switches: Square Root of Destruction (Pyramid #3/34, p9) Forward Weapons Battery: 2 30MJ Particle Beam Cannon dDam: 8d×2 (5) burn sur Range: Close/Short RoF: 1 Rcl: 1 Mid-Section Weapons Batteries: 2 100KJ Particle Beam Cannon each Option: Improved Option: Very Rapid Fire dDam: 1d (5) burn sur Range: Close RoF: 10 Rcl: 1 Crew: Control Room: 2 (Pilot; Gunner) House Rule: Each additional level of Hardened Armor lowers the attack's armor divisor by an additional step and adds another +100% to the armor's cost; Hardened 1 is double cost, Hardened 2 is triple cost, Hardened 3 is quadruple cost. A few design notes: First, the AT-APC has a lower center of gravity than the AT-AT seen in The Empire Strikes Back and Return of the Jedi; the leg layout is closer to that of wide-body short-leg quadruped than its later relatives. This makes it harder to be toppled on its side or onto its "neck" by aircraft with tow cables. Second, the Mid-Section Batteries. These are intended for anti-personnel fire, with one battery on the left side of the walker, the other on the right. While technically on turrets, they can't fire directly ahead or directly behind, nor are they manned. Third, the seating. I took a look inside the parked ATs in the MMO, and counted 16 seats; I actually estimate that there's room for an additional 6-10 people standing up between them, which can be used for the rest of the platoon's gear. I didn't quite know how to stat that kind of space, so I used one additional Passenger Seating module for it. Access to and from the cockpit is through the passenger seating. I wasn't sure if there was a third seat in the cockpit like in the ones from ESB (to my knowledge, we're never shown the cockpit of the AT-APC in the game), so I had to make a judgement call. So, questions, comments, suggestions, criticisms, critiques? (Flames will be forwarded to /dev/null/ .)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 08-30-2022 at 12:58 PM. |
06-07-2013, 08:10 PM | #2 |
Join Date: Jun 2006
Location: On the road again...
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Re: [SW/Mecha] AT-APC
Here's a scaled down variant, which appears closer in size to the source material. However, the source material clearly has 16 seats in the passenger compartment, and the "head" of the walker is large enough to seat 2. If anyone can assist in making it match the source materials (2 guns on the head, two smaller guns on each side for anti-personnel, 16 seats in the passenger compartment), I'd welcome the help.
I've also reduced the armor so as to protect against small-arms, but unable to withstand anything heavier; this matches one description of the things able to be taken out by man-portable missiles to the control room. TL: 11^ dST/HP: 20 Hnd/SR: +2/5 HT: 12 Move: 10/20 LWt: 30 t Load: 1.3 t SM: +5 Occ: 1+12SV dDR: 5 Range: - Cost: $3.62M Streamlined: No Front: [1] Armor, Advanced Metallic Laminate; dDR 5, $60K [2] Control Room; C7 computer, Comm/Sensor 5, 1 Control Stations, $60K [3-4!] Weapons, Major Battery; $300K [5] Passenger Seating; 2 Seats, $10K [6] Power Plant, Antimatter; 3PP, 25 years, $450K Middle: [1] Armor, Advanced Metallic Laminate; dDR 5, $60K [2-3!] Robot Legs; $600K [4!] Weapons, Medium Battery, remove 1 weapon; $100K [5!] Weapons, Medium Battery, remove 1 weapon; $100K [6] Passenger Seating; 2 Seats, $10K [core] Power Plant, Antimatter; 3PP, 25 years, $450K Rear: [1] Armor, Advanced Metallic Laminate; dDR 5, $60K [2-3!] Robot Legs; $600K [4-6, core] Passenger Seating; 8 Seats; $40K Design Features: Hardened Armor (3 levels); $720K Design Switches: Square Root of Destruction (Pyramid #3/34, p9) Forward Weapons Battery: 2 10MJ Particle Beam Cannon dDam: 9d+2 (5) burn sur Range: Close/Short RoF: 1 ea. Rcl: 1 Mid-Section Weapons Batteries: 2 30KJ Particle Beam Cannon each Option: Improved Option: Very Rapid Fire dDam: 1d-2 (5) burn sur Range: Close RoF: 10 ea. Rcl: 1 Crew: Control Room: 1 Passengers: 12
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
06-07-2013, 08:28 PM | #3 |
Join Date: Jun 2006
Location: On the road again...
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Re: [SW/Mecha] AT-APC
For reference: here are some images:
Left Side 3/4 View Leg Size Comparison Passenger Compartment From the Front, 1/4 View Right Side 3/4 View
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
06-08-2013, 06:22 AM | #4 | |
Join Date: Nov 2009
Location: Oregon
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Re: [SW/Mecha] AT-APC
Quote:
Another way to squeeze in more passenger space is to treat it as lacking life support. This isn't strictly RAW, but is mentioned in SS7 as an option for magical ships that don't need to be physically sealed against vacuum. It effectively doubles the capacity of cabins and seating. |
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spaceships, star wars, vehicles |
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