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09-16-2016, 05:38 PM | #1 |
Join Date: Mar 2013
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[DF] Beyond the Dungeon
I've seen a lot of discussion about how Dungeon Fantasy could be used to support more diverse adventures than straight-up dungeon crawling, if only it had some more stuff in it. So, that gets me wondering about how Dungeon Fantasy compares to other fantasy RPGs.
In particular, I'd like to hear people's views on: 1. What types of adventures would people want to run that Dungeon Fantasy either does not support or supports weakly? 2. What do other fantasy RPGs include in their core books that allows them to support those types of adventures? How do they compare to what Dungeon Fantasy has? I ask for the focus on the core books because RPGs like Pathfinder and Dungeons & Dragons provide extensive setting support in their supplements, but their core books are much sparser. Also, people still spend a great deal of time creating their own settings for such systems, so having an 'official' setting is not necessarily required. |
09-16-2016, 05:46 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Beyond the Dungeon
The obvious answer is anything that is really far from pseudo-medievalist dungeon-delving fantasy: contemporary realistic espionage, hard-sf political thriller, ect (and the answer to your second question is "basically nothing and at least GURPS as a whole covers those"). That's not exactly a useful answer, though. Did you mean, perhaps, "What kind of secondary-world fantasy adventures would people want to run..." or something like that?
Last edited by sir_pudding; 09-16-2016 at 05:52 PM. |
09-16-2016, 06:06 PM | #3 | |
Join Date: Mar 2013
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Re: [DF] Beyond the Dungeon
Quote:
But, given the rest of my post, I'm expecting that most people are trying to run fantasy games with it. Yes, that still does cover a lot of territory, but that's the point. I'm curious about what people want to run with Dungeon Fantasy and what gaps or challenges they find. |
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09-16-2016, 06:55 PM | #4 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: [DF] Beyond the Dungeon
Quote:
Now, some people has been mentioning rules for building, keeping and running castles and territories for instance.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 09-17-2016 at 09:06 AM. Reason: grammar |
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09-16-2016, 08:58 PM | #5 |
Join Date: Nov 2006
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Re: [DF] Beyond the Dungeon
I would like some books dealing with non European dungeons and towns. I would love to have some books for Middle Eastern DF, Asian DF, African DF and Native American DF.
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09-16-2016, 09:02 PM | #6 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [DF] Beyond the Dungeon
Quote:
But Afrcian and Native American I would love to see.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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09-16-2016, 09:07 PM | #7 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: [DF] Beyond the Dungeon
All of these could be handled with Pyramid articles. It's just skinning, and a few monsters. They'd be good articles for issues otherwise dedicated to these cultures.
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01-29-2017, 08:32 AM | #8 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: [DF] Beyond the Dungeon
Because there were adventures where D&D characters ran around "our" world? City Beyond the Gate (Dragon #100) for example.
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09-16-2016, 05:46 PM | #9 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: [DF] Beyond the Dungeon
Oh, I run wilderness adventures with some urban intrigue all the time. I'm not sure how much extra support there needs to be in Dungeon Fantasy, as much of that is in the GURPS Basic Set. I'd welcome an Urban Adventures supplement, but much of that is like Wilderness Adventures: there's generic stuff that should be in GURPS like dealing with crowds and law enforcement. (Much of Wilderness Adventures also made its way into After the End.)
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09-16-2016, 05:52 PM | #10 |
Join Date: Mar 2008
Location: Northern Virginia, USA
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Re: [DF] Beyond the Dungeon
The biggest gap I see remaining is city adventures. DF currently abstracts Town as The Place Where You Buy And Sell Stuff And Get Healed, which is fine for some games. But I can definitely see room for City Adventures book. And maybe also some expanded Town rules for people who don't plan to actually adventure there, but who enjoy a more detailed home base.
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dungeon fantasy, fantasy |
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