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Old 10-15-2017, 07:57 PM   #1
DSumner
 
Join Date: Sep 2004
Location: The North American Combine
Default Your favorite Official Vehicle Design

Over the years, CW has seen a lot of "official" vehicle designs published, of the bunch what was your favorite and why?
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Old 10-16-2017, 03:48 PM   #2
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Join Date: Dec 2007
Default Re: Your favorite Official Vehicle Design

Quote:
Originally Posted by DSumner View Post
Over the years, CW has seen a lot of "official" vehicle designs published, of the bunch what was your favorite and why?
Depends on the job -- here's what I had at "43's Garage" [my solo _running a Truck Stop campaign]:

Duelling Car (for advertising at the arena): _Iron Horse_; later _Python_. (Good all-around designs.)

Daily Driver: _Defender_; later _Messenger_. (Much the same as above; the later choice allowed passengers and cargo.)

"Ash-and-Trash" Hauler: _Micro_; later _Longhorn_ (for those out-of-the-way loads :) ). (Decent armor and firepower for the loads carried.)

Heavy-Lift: _Wolverine_/_Collector_; later _Magnum_/_Brimstone_. (Rolling bricks with hefty throw-weights. >:) )

Airborne: _Gnat_; later _Fly_ w/pontoons. (Useful enough for air-recon and light fire-support.)
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Old 10-22-2017, 11:35 AM   #3
owenmp
 
Join Date: Sep 2004
Location: Bellevue, WA, USA
Default Re: Your favorite Official Vehicle Design

The Piranha is one of my favorite designs. I started playing Car Wars with the purchase of a set of 5d6 and the two Car Wars Adventure Gamebooks "Battle Road" and "Fuel's Gold." I had a lot of fun driving a Piranha in "Battle Road."

With power plant upgrades, accessory additions, and extra armor, the Piranha is still an effective courier vehicle with current rules.
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Old 10-22-2017, 04:04 PM   #4
juris
 
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Join Date: Jun 2012
Location: CA
Default Re: Your favorite Official Vehicle Design

The Defender and the Moose were the greatest IMO - both are easy to upgrade with advanced tech to be even better. Honorable mention to the Max (once it's legalized with a one-space turret).

Flavor wise Vlad the Impala wins for the coolest name ;)
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Old 10-24-2017, 09:42 AM   #5
J. Roberts
 
Join Date: Sep 2005
Location: Minneapolis, MN
Default Re: Your favorite Official Vehicle Design

I still love the Hammer from VG1 - twin RRs to the front, a turreted VMG to cover the back and sides, decent armor - just a solid design.

I would never drive this one, because I like to have lots and lots of armor between me and the incoming gunfire, but I love the idea of the King Dragon.
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Old 10-25-2017, 06:59 AM   #6
Suncrush
 
Join Date: Oct 2017
Default Re: Your favorite Official Vehicle Design

I've just gotten back into the game after a 16-year hiatus (moved, lost my playgroup, life moved on.)

So, now I'm introducing new people to the game with the "Killer Kart Amateur Night" duel, and developing quite a soft spot for that wimpy little Kart.
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Old 10-25-2017, 03:37 PM   #7
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Join Date: Dec 2007
Default Re: Your favorite Official Vehicle Design

Question for the group re the OP: Exactly what constitutes "stock"? Is "stock" "anything printed in an official publication", or "just the first vehicle description listed in a product", or something else?

I ask this because, as an example: If I take a _Hotshot_, and use the MD and MG-changeout options, I can have a _Hotshot_ with 5 MGs, 1 MD, and *no* FTs; and yet, depending on how one defines such things, it's still a "stock" design.

Or the _Scorcher_ and _Slammer_: Same body, chassis, suspension, powerpack, tires, and crew; but *completely* different weapons loadouts, so much so they go by different names. But, again, depending on definition, the _Slammer_ may, or may not, be "stock" (as it's listed second in _VG1_).

This is the Recovering Rules-Lawyer speaking -- I see other commenters mentioning upgrades and alterations, which would seem to defeat the definition of "stock"; I just want to know where folks see the "line" being drawn. :)
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