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Old 09-05-2013, 03:48 PM   #31
sir_pudding
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Default Re: Transhuman Space/Mage: the Ascension Crossover

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The Cainite Vampires are in terror. Except for the newest Neonates this world is way to new for them to grasp.
By 2100 aren't the newest Neonates basically just people with messed up teeth and a skin allergy?
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Old 09-06-2013, 05:41 AM   #32
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Default Re: Transhuman Space/Mage: the Ascension Crossover

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By 2100 aren't the newest Neonates basically just people with messed up teeth and a skin allergy?
In this crossover the Hermetics have conned the Technomancy into radically speeding up technological developement, starting in 2007. The present year is 2030. Still, you're mostly right. Neonates do have some powers, but baby vamps aren't as impressive in Transhuman Space, but they are still pretentious.
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Old 09-14-2013, 12:07 PM   #33
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Default Re: Transhuman Space/Mage: the Ascension Crossover

Looking for feedback. What does the board think of useing Wonder Spheres in the setting? Wonder Spheres are levels of Spheres (Realms in Gurps terms) which can only be used for Wonder/talismans. Example: Poimandres has Correspondence/2 and Correspondence/5 in Wonder Spheres. Thus he can use his powers to simulate Clairvoyance and Clairaudience fairly freely (he'll be assumed to be a Psion and it will probably be coincedental, no paradox). But if Poimandres wants to teleport, he's got to build a talisman ( which can be disguised as tech or can be straight up occult looking).

Wonder Spheres are much cheaper than full Spheres, but the limitation of having to build talismans to use the spheres is daunting.
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Old 02-09-2014, 01:31 PM   #34
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Default Re: Transhuman Space/Mage: the Ascension Crossover

Given that this world diverges in 2007 and has about the same Tech as the THS setting has in 2100AD, even though the actual year is 2030, what technologies and movements do you guys see as least likely to be integraded into society?
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Old 02-11-2014, 05:54 AM   #35
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Default Re: Transhuman Space/Mage: the Ascension Crossover

What would be your excuse for strange, but human looking, Horizon Zone dwellers who visit a space base.

Myself, I'd go with the "psych-experiment to adapt to deep-space" dodge. Most norms should by it, or at least stay quiet.

What would your line of bafflegab be?
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Old 02-12-2014, 05:45 PM   #36
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Default Re: Transhuman Space/Mage: the Ascension Crossover

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The Cainite Vampires are in terror. Except for the newest Neonates this world is way to new for them to grasp..
Vampires from ancient Rome have been known to wake up in the 20th century and cope quite adequately so I doubt that.
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Old 02-12-2014, 06:03 PM   #37
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Default Re: Transhuman Space/Mage: the Ascension Crossover

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Vampires from ancient Rome have been known to wake up in the 20th century and cope quite adequately so I doubt that.
True, true.


Maybe breaking it down by Clan/Bloodline makes more sense?

Perhaps break it down by sect?



The Masquerade may actually be aided by some of the technological and social changes, as using vampire abilities or displaying vampiric traits in view of mortals is likely to be mistaken for a funky biomod or some weird splinter culture behavior.
The materialism and/or positivism that seems to pervade the dominant cultures of THS probably blind a lot of folks to what's really going on.
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Old 02-12-2014, 06:26 PM   #38
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Default Re: Transhuman Space/Mage: the Ascension Crossover

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The Masquerade may actually be aided by some of the technological and social changes
Ubiquitous cameras would be a spectacular pain, though, and the routine availability of infrared (where any vampire will look immediately very strange) is also unhelpful. It's worse for the garou, though -- since the Delirium is basically a special case of Terror, and all NAIs have Unfazeable, making them totally immune.

Biggest advantage, of course, is for mages whose paradigm is consistent with the technology, since pretty much anything they might want to do is coincidental. Of course, this setting is pretty much 'victory of the Technocracy (particularly Iteration X, Progenitors, Void Engineers) + Virtual Adepts'.
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The materialism and/or positivism that seems to pervade the dominant cultures of THS probably blind a lot of folks to what's really going on.
Eh, I think it would distort rather than blind -- i.e. rather than ignoring the stuff that's going on, they'll investigate it under the assumption that it's tech.
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Old 02-13-2014, 10:35 AM   #39
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Default Re: Transhuman Space/Mage: the Ascension Crossover

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Biggest advantage, of course, is for mages whose paradigm is consistent with the technology, since pretty much anything they might want to do is coincidental. Of course, this setting is pretty much 'victory of the Technocracy (particularly Iteration X, Progenitors, Void Engineers) + Virtual Adepts'.
Yeah, they leveled up and won, pretty much.
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Old 02-13-2014, 11:37 AM   #40
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Default Re: Transhuman Space/Mage: the Ascension Crossover

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Yeah, they leveled up and won, pretty much.
Could analyze where their particular strengths are. It's possible they're warring with one another. Obvious strong points:
  • The Virtual Adepts involve themselves with Ghosting and AI. They are probably centered in the EU; it's fair to figure that you can use ghost and AI rights as a proxy for their influence.
  • Iteration X involve themselves with cybershells and similar hard tech, and are probably fairly closely allied with the Virtual Adepts, and are in competition (possibly war) with the Progenitors.
  • The Progenitors do bioroids, human genetic upgrades, parahumans, and the like. In space, they're strong on Mars; on Earth, I'd need to read through more of Fifth Wave and Broken Dreams to say for sure.
  • The Void Engineers are, obviously, strong in space. They appear fairly neutral in the cyber vs bio conflict.
  • The NWO are probably responsible for memetics as a science (though you can view all of MTA as memetic warfare). However, they either have internal warfare, or their invention has escaped their control, what with concepts such as memetic terrorism.
  • The Syndicate are probably responsible for IP policy; they're strong but under assault, because the TSA seems designed to attack them, and ubiquitous 3d printers are also a threat.
The opposition is less clear, it's likely there are new subversive traditions, possibly as splinter groups from the technocracy (the Duncanites feel like they could be a faction; the TSA almost certainly is). Of the MtA traditions, the Sons of Ether have either reformed or expired, and the Euthanatoi are under sustained assault; the others probably persist, though they may be weak.
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