04-01-2023, 03:05 PM | #211 | |
Join Date: Apr 2005
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Re: Math, GURPS, and its reputation for complexity
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Same with some of the complexity and expense of trying to build out characters that have minor powers for essentially flavor. (Psi is terrible at that, I found myself fighting the rules system constantly to build various concepts) Make the assumptions in Magic/Psi/Powers explicit, especially when something is being made deliberately hard/expensive for game balance concerns. |
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04-01-2023, 03:21 PM | #212 | |
Join Date: Jul 2008
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Re: Math, GURPS, and its reputation for complexity
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It gets harder if you're using a fancy derivation of the Powers framework on top of that and have decided there need to be power skills or talents or whatever.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-01-2023, 10:14 PM | #213 | |
Join Date: Dec 2022
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Re: Math, GURPS, and its reputation for complexity
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As embarrassing as it is to say, it just kind of clicked in my head a day or so ago that D&D is simply cinematic at its core and that's what people want. My thought has always been, "if they only knew that GURPS was out there everything would be different" b/c that's the way it was for me in 1986. It was like having a blindfold removed and seeing a pie of pure awesomeness covered with whipped awesome. Sadly, that's not the case for very many people. As I've thought about it more throughout this thread I agree with your suspicion. Not necessarily that SJ Games is OK with GURPS being where it is, but probably decided at a business level that, for whatever reasons (capital, talent, risk, etc), where it is is where it stays for now. It sure would be nice to see some form of a GURPS Starter Set on book store shelves though. If I ever win a smigleytillion dollar lottery that's what I would fund if SJ Games would be up for it. Last edited by Outlaw; 04-01-2023 at 10:20 PM. |
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04-02-2023, 06:44 AM | #214 |
Join Date: Aug 2004
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Re: Math, GURPS, and its reputation for complexity
People's taste in just D&D is hugely varied. Its success really is a matter of market history (the very name is synonomous with the hobby) and fame. More recently, it's also leaned into accessibility.
Last edited by kenclary; 04-03-2023 at 09:44 AM. |
04-02-2023, 07:32 AM | #215 |
Join Date: Aug 2004
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Re: Math, GURPS, and its reputation for complexity
I played a very competent scifi space doctor on a 125 point budget. The meat of the space doctor build was IQ 14 (80) and Physician 20 (28), and a handful of single points in alien specialties for Physiology. The defaulting rules work wonders. (There were also a normal amount of advantages, disadvantages, other attributes, and a pile of single-point skills...). Very functional and fairly cheap.
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04-02-2023, 08:34 AM | #216 |
Join Date: Aug 2004
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Re: Math, GURPS, and its reputation for complexity
I'd prefer them to go the other way, and provide a highly customizable “supernatural skills” system that could, among other things, produce something resembling the standard Magic system, and where “balance” is handled primarily through activation times, energy costs, skill penalties, required margins of success, and the like, instead of “how many points you've dumped into which Advantages” — although I'd allow something like that as an option, too, letting you build something resembling 3e's Psionics.
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04-02-2023, 11:51 AM | #217 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Math, GURPS, and its reputation for complexity
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04-02-2023, 12:41 PM | #218 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Math, GURPS, and its reputation for complexity
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Case in point: take me. There are three hobbies that I've been soaked in long before I discovered gaming, and I've been gaming for 45 years now. I happen to think that hockey is the greatest of sports (with soccer not too far behind). If you only knew how awesome hockey was, you wouldn't bother with sports like NASCAR or basketball or baseball. I happen to think that choral singing -- particularly of Baroque, shape note and early music -- is the greatest of art forms. Never mind modern pop, or rap (hiss), or C&W (hiss), you wouldn't bother with those if you just knew how awesome Baroque is. I'm also a lifelong camper, and there's nothing like lounging around in a peaceful forest in a tent, hearing nothing but the wind and the birds and a nearby flowing stream. How many of you share those hobbies? Would you really listen to Monteverdi or Byrd or Lully, and not understand why anyone would want to listen to Travis or Williams or McIntyre instead? GURPS is a niche preference, sure. But that's okay. We're here on this forum in the first place because we share it, and likely prefer it to other games. It doesn't bother me that more people prefer D&D to it, just like it doesn't bother me that there are more country & western fans than there are early music fans, or that more people are into basketball than are into hockey, or that there are more people who prefer to spend their Sundays at a church than at a campground.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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04-02-2023, 01:08 PM | #219 | |
Join Date: Aug 2004
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Re: Math, GURPS, and its reputation for complexity
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But like I said, I'm not attempting to be a purist and say that all powers should be skill-based; I would actually prefer that Recover Energy be reworked as an Advantage, due to it being a passive ability. But I do not like the idea of GURPS becoming more Champions-like and mandating that all superhuman abilities be turned into Advantages. It's one of the aspects of GURPS's complexity that I like: it doesn't insist that every problem be solved the same way. Sometimes it makes more sense to use Advantages rather than Skills: other times it's the other way around. |
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04-02-2023, 02:19 PM | #220 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Math, GURPS, and its reputation for complexity
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I'm fine with things being skills or spells instead of advantages. I just don't want to see the same ability show up in two categories. |
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complexity, math |
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