05-30-2017, 10:58 AM | #51 | |
Join Date: Jan 2006
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Re: What Do You Want For Yrth
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But this: is a big danger in high fantasy. When serious magic starts flying around beside real world active religions you have theological implications I prefer just to avoid. |
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05-30-2017, 11:54 AM | #52 |
Join Date: Dec 2005
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Re: What Do You Want For Yrth
Perhaps developing another continent could address some of the issues people have while leaving Ytarria as is?
One thought about a silk road. What if it was under ground? Tunnels beneath the ocean floor.
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05-30-2017, 12:44 PM | #53 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: What Do You Want For Yrth
You might as well just have a different setting and ignore Yrth entirely in that case.
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05-30-2017, 01:04 PM | #54 | |
Join Date: Aug 2004
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Re: What Do You Want For Yrth
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And there is that common bit of backstory, the elves and orcs and the Banestorm. |
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05-30-2017, 02:07 PM | #55 |
Join Date: Jul 2005
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Re: What Do You Want For Yrth
What I'd like I'm never going to get but there's no harm in dreaming.
1) MEGALOS: an updated (post-demon Emperor) vision of the Big Corrupt Empire. I can't see any way that the fall of the Old Bastard doesn't lead to civil war: the Templars are never going to admit to what their Grand Master did without a fight. The Empire may still be split (though I doubt it) but it would definitely be badly wounded in the process. The Great Crusade got put off: but by now there are probably people calling for its renewal. Stuff about the noble families, the local cultures. Perhaps a brief outline campaign about working for the new Emperor (or perhaps even Empress in these enlightened times...) as troubleshooters. 2) SAHUD: Now don't all throw things. I like Sahud not for silliness but for a chance to do things that aren't standard but are flavourful. A spirit based magic system is needed for it. Also the effects of Illumination on Yrth. 3) HUNTING THE STORM: A book for the agents of the Ministry of Serendipity and its counterparts. As near to an ILLUMINATI campaign as Yrth comes. 4) Books of Cities and other locations. 5) A campaign. Or three.
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
05-31-2017, 12:46 AM | #56 |
Join Date: Oct 2016
Location: Mojave
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Re: What Do You Want For Yrth
That sounds really fun, I can even see a section of that dedicated to running from the Ministry of Serendipity as a fresh Banestormer. Most likely won't end well.
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05-31-2017, 10:29 AM | #57 | |||||||||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: What Do You Want For Yrth
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For some reason, the hark-wood book on caithess lands was much more captivating for me than the 4e book. If you can pull off something like the first part of that book for Megalos, I'd like it. But Gazetteers are hard to make interesting. Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-31-2017, 10:31 AM | #58 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: What Do You Want For Yrth
I realized a supplement that isn't Yrth but would still be awesome:
Action: Low-tech. Action is just an awesome system. I'd love to see its principles applied to low tech settings. I also think it would be a huge benefit for Yrth.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
05-31-2017, 04:35 PM | #59 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: What Do You Want For Yrth
A Tredroy update would be on my wish list, but only if it includes a decent map. And, hell, include maps and a gazetteer of a 100-mile radius or so around the city, too.
Something similar for Megalos the City, I suppose. Heck, while I'm dreaming, a mapset of Ytarria, with much more detail. Like, Harn/Atlas Kelestia level of detail. Commissioning it from one of the masters at cartographersguild.com would be a good way to go- Daelin comes to mind but there a a lot of excellent artists there. I have discussed this elsewhere. A great opportunity to be definitive about Ytarria, and show that the nomad lands, orclands, etc., are really much larger and complex than previously presented. Yes, some sort of interesting campaign. I'm good at bitching about other people's work, but I'm personally pretty damned hidebound myself. Expansion of the 'wild' areas in a gazetteer. One could be for the nomad lands, one for the orclands, etc. Heck, even Zarak. Including detailed maps. (Sort of a running theme, that.) I have no interest whatsoever in alternate magic systems. I also agree that "the crusades transplanted to a place with magic" is a bit limiting in scope. As I said on the other thread, the real ideal for me would be completely rebooting with the banestorm major in 700AD or so. Maybe with a gnostic church ascendant and other kewlness. Or maybe even a bit earlier. But anyway- the intent is that interesting but now essentially extinct belief systems and cultures could be evolved over 1400 years or so. Zoroastrianism. The Harsha Empire. Manicheanism. Tang China. Syncretic Hellenistic Empires. The frikkin Vikings! Other Gothic cultures, while we're at it. The Maya. Shugendo. The Avars and the Persians. The Khazar Khaganate. Yazdanism. The Sao and Axum from Africa. Tocharians. Picts. If you want to keep modern religious politics to a minimum, have the banestorm major predate Islam, and generally try to keep to extinct or nearly extinct/marginalized cultures and belief systems. Islam is relatively monolithic anyway, and thus less interesting from a gaming point of view than frex a gnostic/coptic church schism. Wouldn't that be wild for crusading? And for that matter keep Christianity generally less successful so that there are many more surviving Indo-European polytheistic influences. (Thus the gnostic stuff.) If you really wanted to keep in nonpolitical you could posit the banestorm major in 4000BC or so, and develop your own polytheistic religions based on the proto-ido-european pantheon.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 05-31-2017 at 05:05 PM. |
05-31-2017, 06:27 PM | #60 |
Join Date: Dec 2005
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Re: What Do You Want For Yrth
The fun thing about the Banestorm concept is that any of those could be possible. Maybe what we need is an alternate Banestorms issue of Pyramid.
And I'm a big map lover. I've got a few rough sketch maps from the campaign that inspired Ashcroft Undone. It started out as a campaign but people kept dropping out and sessions were sporadic so I rarely had the same players for more than two or three sessions but I was trying to keep the storyline on track. So I wound up with a narrative that wasn't focussed on the player characters, they mostly wound up being spectators as it worked.
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