Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Thread Tools Display Modes
Old 03-02-2018, 02:06 PM   #1
Join Date: Feb 2005
Location: Berkeley, CA
Default Zombies and Disease

Zombies are given immunity to disease, presumably on the logic that they aren't alive and thus can't get sick. However, there are a wide variety of disease-like things (bacteria, fungi, maggots, etc) that rationally would attack zombies just fine, but won't bother things like golems, which are inorganic. That includes most plant and slime-class monsters. How should that be represented? Just a trait that zombies are affected by diseases that affect corpses?
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 03-02-2018, 02:09 PM   #2
zuljita's Avatar
Join Date: May 2008
Default Re: Zombies and Disease

Given that DF Zombies don't need muscles or nervous systems to keep animate (when those things fall away they just become skeletons), I'd suspect that the diseases don't do damage of consequence to the Zombie.
Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game.
Check out my blog: Dungeons on Automatic
zuljita is offline   Reply With Quote
Old 03-02-2018, 02:30 PM   #3
GURPS Line Editor
Kromm's Avatar
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Zombies and Disease

Some "diseases" might turn zombies into skeletons faster by causing the flesh to fall off (or by eating it). Per Monsters, p. 62: "Zombies will rot, eventually becoming skeletons." Rotting encompasses these sorts of diseases. Immunity to Disease just means zombies don't lose FP and HP in the process.

As Exploits, p. 77 says, "Fantasy diseases don't respect germ theory, however – in the Frozen North, getting cold could give you a cold! Strongholds of Evil are often pestilent." In hack 'n' slash fantasy, disease is essentially poison that uses "But this is a disease!" to get around poison resistance. I would hesitate to use words like "bacterium," "fungus," or "virus" to describe that.
Sean "Dr. Kromm" Punch <>
GURPS Line Editor, Steve Jackson Games
My LiveJournal [Just GURPS News][Just The Company]
Kromm is offline   Reply With Quote
Old 03-05-2018, 10:49 AM   #4
The Colonel
The Colonel's Avatar
Join Date: Jul 2006
Default Re: Zombies and Disease

Also, rotting is the default state of a zombie. If a living creature rots, it's sick - but the zombie doesn't get sick no matter what you infest it with. Just like it doesn't get tired, or thirsty, or starved or anything else that living creatures do.
Likewise, a lot of diseases actually require a living host - once the metabolism stops, decay organisms take over.

And if some or all diseases are actually caused by "disease spirits" ... well, there's already an evil spirit in residence in a zombie. Move on, this one's taken ... unless, of course, they stay aboard as passengers and jump off onto people the zombie attacks. Which could explain why in many fRPGs zombies are one of the few things that causes infected wounds.
The Colonel is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 05:58 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.