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Old 04-09-2017, 05:38 AM   #1
Stripe
 
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Default Seeking Kromm Post: Orcish Sawtooth +1 injury/-1 reactions, +0 CF

I'm seeking a link to a Kromm post in regard to orcish sawtooth weapons being +1 to injury and -1 to reactions in town for +0 CF. I'm aware of the canonical Orcish Sawtooth Blades from Treasures 1: Glittering Prizes, p. 20.

The forum software won't let me search for "-1 to reactions in town" with or without quotes (which don't seem to matter) and he didn't use "sawtooth" in the quote. It was written before Treasures 1.

I posted in that thread, quoting him IIRC.

Got a game today and I can't get bogged down continuously searching for it.

Thanks!
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Old 04-09-2017, 05:40 AM   #2
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Default Re: Seeking Kromm Post: Orcish Sawtooth +1 injury/-1 reactions, +0 CF

This is for Dungeon Fantasy and the thread is titled as such, IIRC.
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Old 04-09-2017, 05:53 AM   #3
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Default Re: Seeking Kromm Post: Orcish Sawtooth +1 injury/-1 reactions, +0 CF

http://forums.sjgames.com/showpost.p...8&postcount=20
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Old 04-09-2017, 05:58 AM   #4
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Default Re: Seeking Kromm Post: Orcish Sawtooth +1 injury/-1 reactions, +0 CF

Thanks!

....

Quote:
Originally Posted by Anders View Post
Where there are Elves there are Orcs...

Orcish weapons (Kromm PM): I think it would be cooler to say orcish weapons don't get bonus damage, but if they penetrate DR, all the teeth and serrations give +1 HP of final injury. I'd allow that to balance -1 to reactions for a net 0 CF.

I'd give -1 to all rolls to try to get into a village despite your Social Stigma as well, and +1 to Intimidation and Interrogation if the weapon is used prominently in the attempt.
Quote:
Originally Posted by Stripe View Post
Quote:
Originally Posted by Kromm View Post
Agreed. How does it work? Little known to the average orc, the spikes and protrusions don't just look scary-cool, but are arcane channels for the cosmic might of the god Bloorsh, famed for his unstoppable two-handed axe onslaughts. Unfortunately, these energies cause the user to be perceived as dangerous: -2 to reaction rolls and Influence skill rolls if the weapon is ever wielded in combat. This effect dissipates in 3d days if the weapon is separated from the user.
"But what if there's no mana? No sanctity? What if the area is immune to supernatural influences?"
"What part of 'cosmic' and 'unstoppable' are you not getting?"
I would love to hear all about this modifier.

Orcish: +1 follow-up damage for -2 to reaction rolls and Influence skill rolls if the weapon is ever wielded in combat. This effect dissipates in 3d days if the weapon is separated from the user: +0 CF?
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