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Old 03-23-2016, 10:42 AM   #1
oneofmanynameless
 
Join Date: May 2012
Default [Powers] Why is Flash all or nothing?

In powers, on page 140, they model a blinding flash of light as an affliction which causes blindness in an area of effect but is resistible. Realistically, shouldn't this potentially cause vision penalties for a little bit even if you succeed to resist? (I'm basing this on how flashbang's usually mess up your vision even if they don't fully blind you.)

If you wanted this effect, how would you add it?
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Old 03-23-2016, 11:08 AM   #2
the_matrix_walker
 
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Default Re: [Powers] Why is Flash all or nothing?

Use a higher level of Affliction, Switch the Blindness to a secondary effect, and make the primary effect an added disadvantage of Bad Sight or what have you.
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Old 03-23-2016, 11:21 AM   #3
Mateus
 
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Default Re: [Powers] Why is Flash all or nothing?

This is my build.

LIGHT [65/13]: Similar to spell Lesser Light, but completely illuminate an area up to 8m radius, which can generate shadows in an area of up to 24m radius. This version of the spell lasts up to 5 hours and the caster has full control over the degree of lighting he want. He may choose to reducing darkness penalties in the affected area, reduce it in only one level or deny them completely. At the time of the spell Light is cast, the caster can choose to make the light emanating cause blindness in everyone that look directly to the area affected by the spell Light. The source of the effect is imperceptible. All those who look directly at the Light spell focus must make a Quick Contest between their HT and the Will of the caster or go blind for 1 minute.

Affliction 1 (Advantage: Illumination1+10% / Area Effect2+100% / Extended Duration5+100% / Fixed Duration+0% / Link: Affliction+20% / No Signature: Undetectable+25% / Selectivity+10% / Variable+5% / PM-10% / Costs 1FP-5% / Environmental: Spectres Or Spirits-10% / Nuisance Effect: Backlash Blindness On a Critical Failure-10% / Nuisance Effect: Light Created Looks Phantasmagorical-5%) + Affliction 1 (Disadvantage: Blindness+50% / Fixed Duration+0% / Link: Affliction+20% / No Signature: Undetectable+25% / Sense-Based: Vision+150% / PM-10% / Act: Only When Illumination Is Active-10% / Reduced Duration2-10%).
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Last edited by Mateus; 03-23-2016 at 11:27 AM.
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Old 03-23-2016, 11:27 AM   #4
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Default Re: [Powers] Why is Flash all or nothing?

In the case you got curious, this is the build of the Lesser Light

LESSER LIGHT [14/3]: Affliction 1 (Advantage: Illumination1+10% / Extended Duration2+40% / Fixed Duration+0% / No Signature: Undetectable+25% / PM-10% / Costs 1FP-5% / Environmental: Spectres Or Spirits-10% / Nuisance Effect: Backlash Blindness On a Critical Failure-10% / Nuisance Effect: Light Created Looks Phantasmagorical-5%).
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Old 03-23-2016, 03:59 PM   #5
Christopher R. Rice
 
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Default Re: [Powers] Why is Flash all or nothing?

Quote:
Originally Posted by oneofmanynameless View Post
In powers, on page 140, they model a blinding flash of light as an affliction which causes blindness in an area of effect but is resistible. Realistically, shouldn't this potentially cause vision penalties for a little bit even if you succeed to resist? (I'm basing this on how flashbang's usually mess up your vision even if they don't fully blind you.)

If you wanted this effect, how would you add it?
Affliction with a linked Obscure for the Vision penalties.
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