Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-24-2016, 04:36 PM   #1
Join Date: Apr 2015
Default [Sorcery] Afflicting Magic Resistance

As my parties designated buff wizard, I have been working on a spell to help our party members resist the magic effects of other wizards. I settled on afflicting magic resistance 10, which accomplishes everything I want it to. However, a question arose about afflicting magic resistance on a wizard. Magic Resistance as written does not allow characters with magery (Sorcerous Empowerment) to have it, and if you have magic resistance you cannot cast spells.

If I afflict an enemy (or friendly for that matter) mage with magic resistance, do they immediately lose the ability to cast spells? It seems like the proper way would be to make an affliction that negated the Sorcerous Empowerment advantage, but then what happens when they have magic resistance afflicted upon them?
I run a low fantasy GURPS game:
World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page
VariousRen is offline   Reply With Quote

affliction, magic resistance, resistance, sorcery

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 08:03 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.