11-03-2014, 06:05 PM | #511 |
Never Been Pretty
Join Date: Jan 2005
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Re: Gaming Ballistic - GURPS Content Posts
You mentioned a few techniques he used in those scenes, could one estimate his skill level to competently and repeatedly do what he did?
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11-03-2014, 07:16 PM | #512 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
"Go to a movie" and "have a 4-month-old and a 5-year-old" have been shown to be largely incompatible, alas. Good news is that Hans has stepped up. I did see a few grapple-oid moves in the one clip, but I suspect this is 5-10 parts TS to each part TG.
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11-03-2014, 07:20 PM | #513 | |
Join Date: Oct 2010
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
He makes 3 definitive head shots (0:04, 0:05, 0:16), so let's use those to get an idea. If you assume the head shots are aimed at the Skull (-7), here's what I get for those tougher shots: Range: 0 (the head shots look all to be within about a yard, probably no more than 2) AoA: +1 (required for sighted shooting) Braced: +1 (he has both hands on his weapon for all 3 of the head shots) Hit Loc (Skull): -7 (assuming he hasn't bought up TA: Pistols/Skull) Total Modifier: -5 So a Skill of Guns (Pistols): 19 puts him able to execute those tough skill shots about 90% of the time. If you assume he maxed out the TA: Pistol/Skull technique, then he only needs a skill of 15 to make those shots. I'm not very good at the melee combat stuff, so I'll leave those estimations to others. It also gets easier if he is doing Face shots or has TA: Pistol/Face. Also, it doesn't look like he takes more than a couple of steps between shots, so no Move&Attack...probably just AoAs with half-moves. |
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11-03-2014, 07:33 PM | #514 | |
Join Date: Oct 2010
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
The toughest one is is at 0:38 when he does the unsighted, behind the back shot at a target on the other side of an opaque wall. That sounds to me like Shooting Blind (Basic Set, p389), with a -10 and a skill cap of 9. He actually hits twice, which I'm pretty sure is more luck than skill. |
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11-04-2014, 02:47 AM | #515 | |
Join Date: Oct 2004
Location: Berlin, Germany
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
The thing that makes this guy so outstanding is his overall Situational Awareness (Tactical Shooting, p. 11). He always knows where his next target is, frequently he's engaging one target while grappling with another. This is what makes him so efficient (in the two scenes I have seen). He has Combat Reflexes and high Per or Tactics -- but frankly, there's a cinematic element to this that probably can't be represented with Tactical Shooting. Cheers HANS
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11-04-2014, 03:08 AM | #516 |
Never Been Pretty
Join Date: Jan 2005
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Re: Gaming Ballistic - GURPS Content Posts
Thanks all for that overview of his skill.
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11-04-2014, 05:55 AM | #517 | |||
Join Date: Oct 2010
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
Quote:
I clocked his reload at 3 seconds, which is spot on for GURPS if you don't have Quick Draw (Ammo). He also doesn't seem particularly concerned with reloading quickly. And my guess with the reload in the bar clip is that it's a misfire. He strikes the mook with the muzzle, which might have put the slide out of battery. Of course, an immediate action drill here would have saved time over a reload, but that's minutiae. Quote:
I do have a question for you, Hans. Earlier you mentioned the CQB technique. While he likely has it, I didn't see any evidence in either of the clips that he moved more than 3 yards between shots. That small amount of movement could be covered with AoAs, right? To tell you the truth, I haven't come across any situations in any of the GURPS modern games that I've played/GMed where having that extra 2 - 3 yards of movement from a Move & Attack was crucial, or even really necessary. I love the CQB technique, but I just haven't seen it get any real use. Last edited by TheOneRonin; 11-04-2014 at 06:14 AM. Reason: Cleaning up quotes |
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11-04-2014, 06:13 AM | #518 |
Join Date: Oct 2010
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Re: Gaming Ballistic - GURPS Content Posts
Hey Hans, any chance Wick is using an HK45? It's aesthetically similar to the P30, but the mag only holds 8 - 10 rounds. That would mean his reload timings make more sense.
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11-04-2014, 06:30 AM | #519 | ||
Join Date: Oct 2004
Location: Berlin, Germany
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
Quote:
Cheers HANS
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I blog at Shooting Dice. |
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11-04-2014, 06:35 AM | #520 | |
Join Date: Oct 2004
Location: Berlin, Germany
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
I'm thinking they probably choreographed the fight scenes with a different weapon (which would also account for the shooter idiosyncrasies pointed out by me), and then changed the prop without updating the choreographies. Cheers HANS
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I blog at Shooting Dice. Last edited by HANS; 11-04-2014 at 07:01 AM. |
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