08-12-2019, 03:08 PM | #91 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
|
Re: GCA and Dungeon Fantasy RPG
Completely understandable. Thank you for all your work and your quick answer.
|
09-05-2019, 09:45 AM | #92 |
Join Date: Feb 2013
|
Re: GCA and Dungeon Fantasy RPG
Can I (or others) help with this in any way? I used to do a lot of coding and this looks like some (hopefully) rather straight forward markup language. I also have all of the books and it looks like some of the bugs can be tracked down and fixed, at a minimum. My concern is doing work that then gets overwritten by a new version, which is why I am asking if we can find a couple solid people to help.
|
09-05-2019, 12:05 PM | #93 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
|
Re: GCA and Dungeon Fantasy RPG
NEW FILE AVAILABLE FROM THIS POST.
Okie doke, I believe I've made all the corrections I had in my bug list. (Except for the request for DFRPG specific character sheets. No time for that yet.) I've removed the previous files, and the Standalone (which really wasn't) and Spells files are combined (I kept forgetting they were separate), and the new file should be available from my OneDrive here: Dungeon Fantasy RPG.gdf Code:
// Modified: Thursday, September 5, 2019 - Bug fixes // * References to ~Holy changed to ~Clerical // * Added '+1 to "SK:Singing", +1 to "SK:Musical Composition", +1 to "SK:Musical Instrument",' // to gives() for Bardic Talent // * Signature Gear no longer leveled, Attribute tracker removed // * Fixed Energy Reserve limits // * Extra Hidden Lore skills for Wizards are no longer added at 2pts // * Adjusted the alt3list of the #ChoiceList of the Knight template, so that the last 3 options // all maximize the required points for the 2-handed weapon option (#upto and #downto are the same) // so that it works as expected. // As always, please let me know if you have issues. There are two things outstanding that can't be addressed at this time: 1) Raising skills from default. GCA4 isn't able to turn that off. 2) Needs "X Spells," can never be satisfied, due to the file's extensive use of ident() and countasneed(), which aren't processed by generic needs like that. You may just want to delete that need from needs() once the character is built.
__________________
Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
09-05-2019, 12:15 PM | #94 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
|
Re: GCA and Dungeon Fantasy RPG
Quote:
(If you work on a copy of the file in your Documents folder, it shouldn't get overwritten by new releases. Then you can make changes and test fixes, and be pretty safe.)
__________________
Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
|
09-26-2019, 10:02 AM | #95 |
Join Date: Jun 2012
Location: Ulm
|
Re: GCA and Dungeon Fantasy RPG
I just discovered the GCA file for DFRPG and I think it is great. Thanks for the efforts that went into it. I have just one question. How to tag an item as a "Power Item"?
|
09-26-2019, 11:09 AM | #96 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
|
Re: GCA and Dungeon Fantasy RPG
Quote:
The old GURPS Dungeon Fantasy files have equipment modifiers for that. I'll have to pull out my books and see what might be different for Power Items in DFRPG. I'm adding this to the bug list for now.
__________________
Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
|
09-26-2019, 01:01 PM | #97 | |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
|
Re: GCA and Dungeon Fantasy RPG
Quote:
So it shows up on the character sheet like this; Large Shield (Fine, Balanced, Power Item 12 points) |
|
09-26-2019, 03:03 PM | #98 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
|
Re: GCA and Dungeon Fantasy RPG
Quote:
__________________
Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
|
09-28-2019, 06:19 PM | #99 |
Join Date: May 2008
|
Re: GCA and Dungeon Fantasy RPG
Just noticed that Outdoorsman doesn't currently impact Weather Sense notes are right but GR:Outdoorsman doesn't hit Weather Sense.
__________________
Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
09-29-2019, 11:41 AM | #100 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
|
Re: GCA and Dungeon Fantasy RPG
Quote:
I just made a character with nothing in the data set other than Dungeon Fantasy RPG.gdf, and Weather Sense is most definitely gaining a bonus from Outdoorsman. Are you loading the correct file? Or another file that might break Outdoorsman?
__________________
Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
|
|
|