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Old 05-08-2017, 05:57 PM   #11
JMason
 
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Join Date: Aug 2004
Location: Cockeysville, MD
Default Re: Interstellar Wars Ships Using Spaceships

Haven't had as much time this week, but here is the Phidippides:

Phidippides-class Fast Courier
$50.8M (150M)

Code:
Front Hull
[1]	Armor, Adv. Metallic Laminate (dDR 10) 2M
[2]	Cargo 50T
[3-4]	Habitat (10 Cabins; 10t steerage) 2M
[5-6]	Fuel Tanks 600K
[core]	Control Room (C8; Sensors-7; 4 Stations) 2M

Central Hull
[1]	Armor, Adv. Metallic Laminate (dDR 10) 2M
[2!]	Med. Battery (3 hardpoints)
[3-4]	Fusion Reactor (4 power) 6M
[5-6]	Fuel Tanks 600K

Rear Hull
[1]	Armor, Adv. Metallic Laminate (dDR 10) 2M
[2]	Engine Room 300K
[3-6!!!]	Reactionless Engines (4G) 4M
[core!]	Jump-2 Drive 20M

Features: Artificial Gravity 1M, Gravitic Compensators 1M, Standard fuel processor 300K, Stealth 2M, Winged 5M

Piloting/TL10 (High-Performance Spacecraft)
TL	dST/HP	HT	Hnd/SR	Move	SM	LWt	dDR
10	50	13	-1/5	4G / c	+8	1000t	10
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Old 05-09-2017, 06:11 PM   #12
JMason
 
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Join Date: Aug 2004
Location: Cockeysville, MD
Default Re: Interstellar Wars Ships Using Spaceships

OK, this has been a long time coming. I actually started with this ship, but have rebuilt it about 10 times (using different assumptions and rules). This is the ship that my players will start with, so I wanted to make sure it worked well.

I'm not sure I've accomplished that. The biggest concern is that it needs a lot of ... stuff, and all that stuff cuts into the cargo space.

Hero-class Private Merchant
$41.2M (68M)

Code:
Front Hull
[1]	Armor, Adv. Metallic Laminate (dDR 10) 2M
[2]	Habitat (4 Cabins; 4 Low Births, 1 Sickbay) 1M
[3-6]	Cargo 200T
[core]	Control Room (C8; Sensors-7; 4 Stations) 2M

Central Hull
[1]	Armor, Adv. Metallic Laminate (dDR 10) 2M
[2!]	Med. Battery (45T cargo)
[3]	Habitat (6 Cabins) 1M
[4-6]	Cargo 150T

Rear Hull
[1]	Armor, Adv. Metallic Laminate (dDR 10) 2M
[2-3]	Fuel Tanks 900K
[4]	Engine Room 300K
[5]	Jump-2 Drive 20M
[6!]	Reactionless Engines (1G) 1M
[core]	Fusion Reactor (2 power) 3M

Features: Artificial Gravity 1M, Gravitic Compensators 1M

Piloting/TL10 (High-Performance Spacecraft)
TL	dST/HP	HT	Hnd/SR	Move	SM	LWt	dDR	Occ
10	50	13	-1/5	2G / c	+8	1000t	10	28
So, this (final?) build has 395 tons of cargo. As I stated before, I went with 1 Fuel Tank system per jump. Using PK's rule would have reduced the cargo by another 50 tons.

This comes pretty close to matting the stats in GURPS Traveller Interstellar Wars. There are some places where the text, stats, and deckplan don't match. So, I just tried to match the systems listed in the stat block.
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