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Old 08-07-2013, 07:22 AM   #1
KingStrongbeard
 
Join Date: Nov 2011
Default Song Afflictions

I have been struggling with building a particular power, and thus turn to the forums to help me hammer it out.

What I want the power to do is this. I want my character to play his instrument, and afflict the listeners with the chosen status effect, (for the sake of the example we'll say it's Incapacitation:Ecstasy, but I imagine taking a few different versions) and for the targets to remain under the effect until he stops playing (if they fail to resist, of course) but to recover quickly when he stops.

I started with an Affliction, adding Malediction, Hearing Based, emanation, sufficient extra area of effect, and gadget limitations for the instrument. But this results in him effectively playing for one second, then incapacitating the targets for minutes equal to margin of failure, which clearly isn't what I would like.

So, my question is, how do I change it to work how I want? Is there a better starting point than Affliction? If not what is that kind of modification worth? Is there a canonical way to do this? If so where can I find it?

Thank you in advance for any assistance.
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Old 08-07-2013, 07:36 AM   #2
Gnome
 
Join Date: Feb 2011
Location: Cambridge, MA
Default Re: Song Afflictions

There are excellent examples of this in Dungeon Fantasy 11: Power-ups on pages 20-21. They define modifiers packages for "beneficial songs" and "baneful songs" with things like Area Effect, Emanation, Malediction etc. Instead of any gadget limitations they use the standard -30% Bard-Song power modifier from DF.
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Old 08-07-2013, 07:47 AM   #3
KingStrongbeard
 
Join Date: Nov 2011
Default Re: Song Afflictions

Ah, yes, I see now, thank you Gnome, I hadn't looked in the later Dungeon Fantasy books, as I really never use that series, but this is exactly what I needed. Thank you.
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Old 08-07-2013, 08:40 AM   #4
Walrus
 
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Join Date: Jan 2011
Location: Chelyabinsk, Russia
Default Re: Song Afflictions

You can add Reduced Duration 1/60 -35% for seconds instead of minutes. And while the character plays he actually activates that affliction every second, so he can maintain the desired effect.
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