01-20-2021, 04:05 AM | #1 |
Join Date: Jan 2006
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Mental disadvantages
Hi,
I continue my conversion of DnD to GURPS. In DnD5 the PCs have personality traits to help the players roleplay. Negative traits are called flaws and are worded like sentences. These are NOT flaws, but curses, so players MUST roleplay accordingly, i.e. GURPS disadvantages. The first ones were easy, the last ones got me stuck. #1 "Fire terrifies me" This one is easy: phobia of fire. #2 "I like to bully others and make them feel weak and inferior" Also easy: Bully. #3 "I won't take no for an answer" This one stumped me. Fanaticism? Stubborn? #4 "I can't give a straight answer to any question put to me" Instead of forcing the player to always give evasive answers I think it would be more fun just that people doesn't believe him, thinking he's lying all the time, as if others use of the skill Detect Lies would give a false positive. But I have no idea what disadvantage that would be. |
01-20-2021, 04:47 AM | #2 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Mental disadvantages
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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01-20-2021, 05:04 AM | #3 |
Join Date: Jan 2006
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Re: Mental disadvantages
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01-20-2021, 07:42 AM | #4 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Mental disadvantages
"I won't take no for an answer" could also be a quirk: Stubborn limited to a single point, or Stubborn especially focused on a single point. Though I agree that OPH is also possible.
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Bill Stoddard I don't think we're in Oz any more. |
01-20-2021, 07:52 AM | #5 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Mental disadvantages
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-------------------------- ...is barely a quirk. -------------------------- Is one hell of a disadvantage. Might work (for awhile) if you're literally the king of the domain.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" Last edited by RedMattis; 01-20-2021 at 07:56 AM. |
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01-23-2021, 01:07 AM | #6 | ||
Join Date: Jan 2006
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Re: Mental disadvantages
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Quote:
So we'll make it a quirk. |
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01-25-2021, 03:53 PM | #7 | |
Join Date: Sep 2004
Location: Vancouver, BC, Canada
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Re: Mental disadvantages
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That said, I also think there's a pretty widespread misunderstanding of how to properly play mental disadvantages like "Stubborn". For some reason many people think it always leads to someone pulling a gun or a sword, but that's not how I see it. I'd recommend you discuss how you'd handle it in play with your player, but I guess you already did that so you're all set! |
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01-25-2021, 05:29 PM | #8 | |
Join Date: Jul 2008
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Re: Mental disadvantages
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Not entirely helpful for determining point value, but when statting bizarre imposed misfortunes it's probably relevant...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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