07-27-2017, 02:11 PM | #61 |
Join Date: Aug 2004
Location: traveller
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Re: [Spaceships] Are spaceships unrealistically cheap?
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07-27-2017, 02:54 PM | #62 | ||
Join Date: Jun 2010
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Re: [Spaceships] Are spaceships unrealistically cheap?
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Another thing that makes me fuss is the Deep-Space and Interface Rates from Spaceships 2. They don't really mesh with reaction mass costs or Ultratech in the case of space elevator costs. Add Spaceships 6 to the list too! It provides lots of wonderful industrial ships, but to use them in detail (in contrast to merely using them as set pieces) requires more in depth industrial rules (mining, manufacturing, etc). In addition, somehow spaceports are able to manufacture ships more quickly than equally equipped space stations. I thought the main purpose of spaceports was to act as a nexus of trade for goods and people (at least that's what 2 suggests with the trade requirements for spaceport presence) not manufacture ships? Quibbles I know... Quote:
What would be cool though is a pyramid article on asteroid mining with different technology level and superscience assumptions. Which I don't mind all too much. There are plenty of other ways to get a spaceship besides taking out a loan. Hell, stealing your first starship is a time honored tradition in a lot of peoples games! Last edited by LordMunchkin; 07-27-2017 at 03:41 PM. Reason: 2 obvious typos, more syntax errors |
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07-27-2017, 07:27 PM | #63 |
Join Date: Aug 2007
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Re: [Spaceships] Are spaceships unrealistically cheap?
That probably requires more rules material about UT Forgery for all your ship documentation. :)
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Fred Brackin |
07-28-2017, 01:30 AM | #64 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Spaceships] Are spaceships unrealistically cheap?
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