11-30-2013, 10:42 AM | #31 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Supers: Character balance
The gm has to make sure the players understand character first.
Also be prepared to ban certain powers, that is they do not exist. There is no astral plane, etc. I did mine with certain categories: bio, chi or psi and some where cybernetic. So no body of fire setting sprinklers off, or of stone crushing the floor beneath themselves, or ice/water and weird jets. And if you allow teleportation and the players wants to do the horror stuff really ramp up the points for it... or argue not because the nuclear bonds between molecules are strong. |
11-30-2013, 10:50 AM | #32 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Supers: Character balance
Quote:
Bill Stoddard |
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12-01-2013, 07:49 AM | #33 | |
Join Date: Aug 2013
Location: Satsuma, Fl
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Re: Supers: Character balance
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I never felt like I had to spotlight certain players based on their ability. I found that if you make a well thought out adventure, those situations come up organically. |
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12-01-2013, 07:59 AM | #34 | |
Join Date: Aug 2013
Location: Satsuma, Fl
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Re: Supers: Character balance
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He could be a failed, pathetic crony thug, or maybe the paperboy for 0 pts if you want Things to get crazy. Than you have 1000 points in powers. You can use a modifier for attributes providing a 10% discount in superattributes, than an additional 30% if the attributes are in emergencies only, than 2 fp to round attributes down to half price. A geek who can spend FP and amp up his attributes like crazy. |
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12-01-2013, 10:16 AM | #35 |
Join Date: Sep 2004
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Re: Supers: Character balance
I used to do a fair bit of character building for fun as well as run a number of super hero games... My general experience is that at 100-250 points, you have super normals with a nice gift. They aren't quite "x-men" caliber, but they have tricks normals don't have access to. You can start building well rounded "x-men" type characters at 250-1000 points. You can build characters like the Fantastic Four for 1,000-1200 with the Thing and most of the Avengers as well. Spidey is generally 1500+ and if you get into the world rocking characters (Thor, Hulk) you're in the 2k - 3k range at least.
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12-01-2013, 10:56 AM | #36 |
Join Date: Aug 2013
Location: Satsuma, Fl
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Re: Supers: Character balance
This could also be good for child supers with exceptional gifts. Just give the characters a St that defaults at 6 & maybe 4 actual skills and off the chain powers.
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12-01-2013, 12:50 PM | #37 | |
Banned
Join Date: Aug 2004
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Re: Supers: Character balance
From the thread: Is it possible to build an essentially realistic character for a 500 poinsupers game?
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12-01-2013, 11:33 PM | #38 | |
Join Date: Nov 2013
Location: Australia
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Re: Supers: Character balance
Quote:
That one shouldn't take too long for you to write up? |
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Tags |
powers, supers |
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