04-14-2017, 10:43 AM | #1 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Monster needed: feral zombie children
I need a quick monster for tonight's game. The concept is Victorian street urchins/orphans possessed by malevolent, animalistic spirits - non-sapient. Does anyone know of published monsters or templates I could tweak to fit the bill?
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06-09-2017, 03:27 PM | #2 |
Join Date: Mar 2013
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Re: Monster needed: feral zombie children
No, but what do you want them to be like? Extremely difficult to kill but vulnerable to certain attacks? Or can be knocked out as easily as a child? Normal vulnerability to pain/stun or immune? Feral rage? Any special attacks? Can the spirit be dispelled and if so, how? Do they attack humans on sight or do they hunt like a pack of wolves? Are they stronger than normal children?
Based on what you said, low ST (child) and IQ (non sapient), probably Wild Animal and some other mental Disadvantages are extremely likely. I mean you could just go with ST: 8, IQ: 4, Wild Animal, attacks at DX, all other stats as human, add Bad Temper, Bloodlust, Intolerance: non-Possessed and Odious Personal Habit: Cannibalism. Give them knives (Small Knife, Poor Quality) and clubs (Light Club). So they will behave like smart animals but also tend to angrily attack, kill and eat humans. That's without unusual abilities related to the possession and also no way to remove the possession. Really though 'possessed child' isn't an objective stat block, it's much more important to know what look and feel you want from them. Last edited by mr beer; 06-09-2017 at 03:45 PM. |
06-09-2017, 05:00 PM | #3 |
Join Date: Nov 2004
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Re: Monster needed: feral zombie children
Here's something you should be able to adapt. You probably want to tone down ST and IQ some, and take a look at some of the traits; these little bastards are really hard to put down. (Scuse formatting, it's a copypaste from another doc.)
(EDIT: These are a different kind of possessed monster from another game I ran.) ST: 15 DX:13 IQ: 8 HT: 11 SM -1; HP+3 Per+2 . Speed: 6 1d+1, 2d+1 Damage Bite: 1d cut Claw: 1d cut Knife: 2d-2 cut/1d imp Spear: 1d+2 imp/1d+3imp range 22/38 Advantages: Absolute Direction, Acute Taste and Smell 2, Claws (Sharp ), Flexibility, High Pain Threshold, Night Vision 5,Recovery ,Resistant to Poison (+8) ,Silence 2, Teeth (Sharp), Temperature Toler- ance (Cold) 1,DR (Tough Skin) +1 , Malign Cunning 4 , Appearance (Unattractive),Innumerate,Odious Racial Habit (Tortures people to death),Paranoia , Sadism (12) , Intolerance (Everything that lives), Bloodlust (6-) , Sadism (6-) Racial Skills: Gesture (E) IQ+4 [12]-12. Brawling-14, Knife-14, Stealth- 18, Tactics-12; Tracking- 14, Traps/ TL5 14/17, Wrestling-14, Guns-13, Spear-14 Racial Talent: Malign Cunning: adds to Stealth, Forced Entry, Farming*, Traps*, Tactics, Tracking, * only for destructive/evasive purposes |
06-09-2017, 06:09 PM | #4 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Monster needed: feral zombie children
So I heard a story from an old Cheyenne woman once about these terrifying creatures called "teihihani." They look like children from a distance, but are very much not so. They are strong as four men (sometimes ten) and attack in mobs. Depending on who tells the story teihihani were braves who died in battle but whose bloodthirst could not be sated even with death. They gathered in groups to hunt people and eat them and would eventually have to be killed (again) or they'd just spread and spread like locusts.
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06-09-2017, 10:04 PM | #5 |
Join Date: Nov 2004
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Re: Monster needed: feral zombie children
That's actually the basis for he statblock above.
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06-09-2017, 11:03 PM | #6 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Monster needed: feral zombie children
Hmmm. I might do it a bit different. But not bad.
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06-10-2017, 12:01 AM | #7 |
Join Date: Nov 2004
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Re: Monster needed: feral zombie children
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