11-01-2013, 01:21 PM | #21 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
DF town is, by default, a safe base. No screwing around by the PCs and town won't screw around with them. Nor will NPCs from elsewhere screw around with the PCs.
But what happens if the PCs want to spread malicious rumors? Is it okay, or should I shut the door on it because of the "safe base" policy? PCs Spreading Malicious Rumors in Town - Okay or Not?
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
11-01-2013, 01:36 PM | #22 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
Very interesting take. This would be a pretty cool article or book. Some of the best adventures I have run or played in were in big cities like Waterdeep or Lanhkmar. Being able to do exactly that I might be able to get my players fully into a Dungeon Fantasy game for more than a few sessions.
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11-01-2013, 03:13 PM | #23 | |
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
Quote:
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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11-01-2013, 03:22 PM | #24 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
Huh. I got some extra stuff floating around my hard drive somewhere. Lack of city adventuring is a definite hole in DF, and I think, a perfect subject for a book.
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11-01-2013, 03:54 PM | #25 |
Join Date: Nov 2006
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
Maybe there could be something like a DF version of GURPS Worminghall. That town seemed really interesting and still seemed medieval.
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11-01-2013, 08:19 PM | #26 |
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
I never ran a medieval-style town. I went right for late Renaissance myself in all my games. It's more fun for me when there are mercantile states, banks, coin-using economies, guilds, artists, rich patrons, extensive empires mixed with tiny states, and so on, than the Middle Ages. Too low tech, socially, for my taste.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
11-01-2013, 08:29 PM | #27 | |
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
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11-01-2013, 10:01 PM | #28 |
Join Date: Feb 2009
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
Ill admit, I really enjoy other TL 4 things such as lovely articulated plate, edged rapiers and wheellocks
Of course, I mash it all together with TL 0 cavemen with big clubs and Gnomes with TL 5-6 stuff, so mileage varies I love city adventures and would love to see whacky wild DF type cities, floating cities on clouds, cities under the waves, gnome cities, dwarf cities, elven tree cities etc! |
11-01-2013, 10:22 PM | #29 |
Join Date: May 2011
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
It would be cool to see something that integrated with GURPS City Stats, along with expanded categories for Dungeon Fantasy-specific matters. DF City Adventuring is sort of an obvious omission.
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11-02-2013, 11:24 AM | #30 | |
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
Quote:
This is why I haven't tried a medieval city, Humabout. I think fantasy works really well when you mash up TL 0-4, stick some magic in place of some tech (even with unreliable magic), and allow a more modern sense of the world. So that's how I run it. I find the medieval city a bit alien compared to the later periods of discovery, literary and artistic advances, and what feels like more powerful rulers but a little more scope for rise-from-the-bottom adventurers.
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